
Cuando se hizo la moda de la tematica cyberpunk, muchos juegos de rol existentes se sumaron a ella, de mejor o peor manera. Cyberspace es la respuesta del sistema de reglas rolemaster a esta moda.
El juego nos situa en el año 2090, en un mundo tecnificado y corrupto -como no- oprimido por las Megacorporaciones. Lo que es la ambientacion no aporta nada nuevo que no hayamos visto en los juegos anteriores con la misma tematica -tal vez el transfondo pueda ser bastante solido, y utilizable en tu propia campaña cyberpunk-, y en cuanto a reglamento no es mas que una version reducida del utilizado en el Spacemaster, tal como hacen en el MERP con el sistema utilizado en el Rolemaster.
Ademas, existen por la red conversiones de los datos aparecidos en este juego y sus suplementos para Cyberpunk 2020 y para Shadowrun.


El juego nos situa en el año 2090, en un mundo tecnificado y corrupto -como no- oprimido por las Megacorporaciones. Lo que es la ambientacion no aporta nada nuevo que no hayamos visto en los juegos anteriores con la misma tematica -tal vez el transfondo pueda ser bastante solido, y utilizable en tu propia campaña cyberpunk-, y en cuanto a reglamento no es mas que una version reducida del utilizado en el Spacemaster, tal como hacen en el MERP con el sistema utilizado en el Rolemaster.
Ademas, existen por la red conversiones de los datos aparecidos en este juego y sus suplementos para Cyberpunk 2020 y para Shadowrun.

![]() | Cyberspace Core Rules Cyberspace is a complete role playing game set in the corrupt, gloomy high-tech earth of 2090 AD. Here, Megacorporate oppression collides with Sprawl street warfare. Musclegrafted Punks and jacked-in Netheads crawl out of the gutters to scrap Media Stars and Cybernetic Mercenaries. There is no Good, no Evil - just the Future. This is the world of Cyberspace. It uses a game system similar to Spacemaster. |
![]() | Cyberspace Chicago Arcology A sickly yellow-brown haze smothers the south-western coastline of Lake Michigan. Radioactive sludge washes up on Chicago's shore, while heartland waifs infest its labyrinthine buildings. Wake-up, sprawlkid, another day on the streets awaits. In 2090, the third largest Sprawlzone in the United States is centered on the urban megopolis of Chicago. At the heart of this depraved hive of crime and decay rises an enduring temple to Megacorporate power: New Edison's Chicago Arcology. It forms a completely self-contained and safe environment for Chicago's New Edison employees and their families. Outside, street gangs and urban homeless crowd the gutter districts. Here they breed enmity and contempt for Megacorp suits and Arcology dwellers alike. When the two cultures collide, violent fits of rampaging destruction result, so be warned. This sourcebook provides you with the following:
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![]() | Cyberspace Cyber Europe Cyber Europe is a campaign book for Cyberspace which comes with a 17 inch by 22 inch full-color map of Europe, a wealth of source material on the European Community, numerous non-player characters and organizations, information on warfare and law enforcement, and a complete epic quest adventure. It is interesting note that the game map for futuristic Europe includes Czechoslovakia which split into two countries soon after the book was published. Note: This book has an additional source code of ICE1500. |
![]() | Cyberspace Death Valley Free Prison Another silent, savage dawn breaks over the Mojave Desert and its inhabitants--the greatest concentration of abhorrent criminal slime on the face of the earth. As the sun rises, the road becomes a 140 degree sun-baked inferno. A sand-parched wind howls through the open window of your straining interceptor coupe. The fuel gauge flirts with "E" and your water cans clatter empty in the back seat. Time for a little resupply--who will today's victim be? The Death Valley Free Prison (DVFP) encompasses over 4000 square miles of hell-on-earth. Within its borders dwell half a million depraved Gangmembers, battlescarred Mercenaries, renegade Netheads, demented Road Warriors, psychopathic Felons, and other assorted social rejects. It's easy to get in, but just try to escape. This sourcebook provides you with the following:
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![]() | Cyberspace Sprawlgangs & Megacorps This Cyberspace Sourcebook provides GMs and players with invaluable information on some of the Sprawl's most deadly inhabitants: gangmembers and corporate entities alike. Inside you'll find statistics and background data on the following:
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![]() | Cyberspace Mission File #1: Edge-On Rank sewage oozes through the gutters of dark but familiar alleyways, while insect-zapping neon reflects from stagnant pools of oil-slick filth. Assulted by the cloying, sour battery of smells, you know you're home on the streets of civilization's penultimate nightmare: the Sprawl. But, home means safety - a relative term after all - and a base of operations once the sun slips away. From these lonesome and destitue beginnings, legends are born. And it's time you started working on yours, sprawlkid. |
![]() | Cyberspace Mission File #2: Death Game 2090 If the Sprawl had a heart, its blood would flow through the doors of the Uniqorn Qlub. Everyone who is anyone eventually makes their way here; to score a deal or make a connection. It's built on a foundation of electric tension and deep within is a mixture of adrenalin and sweat, lust and death, great vibrations and sour whiskey. The Uniqorn Qlub is a place where great adventures begin, and this one starts with the latest in ActiStim technology: it is the Death Game 2090. Stimmers Beware! This Cyberventure Mission File provides all you need to run a set of linked adventures using the Cyberspace™ game system. You'll find sample player characters along with an array of stimspace characters for use in the Death Game. Each adventure section also provides the Gamemaster with background, NPC dossiers, and all the schematics you'll need for each of the following linked scenarios:
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![]() | Cyberspace Mission File #3: CyberSkelter Shards of glass and metal spin away from the vid-phone booth as hundreds of exploding rounds are pumped into it by black- and silver-clad bikers. The interior of the nightclub is quickly transformed into a volcanic nightmare as the sound of the bikers’ detonating ammunition drowns out the club’s already ear-splitting musical onslaught. Patrons, garbed in psychedelic fashions, rush the exits. But they’re too late. A fire fight erupts throughout the building, splattering dancers, drinkers, bodyguards and bikers across the club’s walls and tables. It’ll be another high body count night in the Sprawl. This Cyberventure Mission File provides you with four linked adventures forming an extended cyber campaign. Starting off with a tough knock-off job in San Francisco, characters are swept into a series of adventures which take them from Berlin to Bombay. Several NPCs and organizations which debuted in previous Cyberspace' products find their way into the pages of Cyberskelter. Cyberskelter provides you with everything you'll need to run the following scenarios:
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![]() | Cyberspace Character Compendium #1: CyberRogues This Cyberspace Character Compendium provides GMs with a number of new and nasty NPCs, ready to be dropped into any campaign. And because each personality is provided with his or her full game statistics, background and equipment listings, players may use these characters as PCs for one-shot adventures or extended gaming sessions. An artist's rendering depicts each CyberRogue - 16 of them in Full Color! CyberRogues contains 30 characters with the following features:
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![]() | CybersSpace Character Compendium #2: The Body Bank Metal-crunching chords of Hard Copy cybermusic grind through the thrash-hall crowd of bongs and sprawlkids. At times both perverse and lackadaisical, the members of Philanthropic Epitaph plow through their mind-bending set of Hard Copy psycha-rock. At the back of the club, four members of The Cat House, a San Francisco subterfuge team, plot their next corporate strike... |

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1 comentario:
el death valley free prision queria haberlo pasado a CP2020 para montarles la campaña a mis jugadores. me parecio un mad max wenisimo, pero con la presion de ser prisioneros.
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