
Bien, hoy toca hablar de la segunda edicion de una de mis juegos favoritos, Traveller, que vino de manos de la desaparecida Game Designers' Workshop (o GDW para los amigos) alla por el 1987. El juego utiliza un rediseño del sencillo sistema que utiliza el Traveller Classic, a base de tiradas de 2D6, introduciendo en el mismo las ideas que desarrollaron Digest Group Publications en el Traveller's Digest.
La ambientacion de juego avanzaba en el tiempo hasta lo que se conoce como la Era de la Rebelion, en donde el Tercer Imperio se fragmenta por culpa de una Guerra Civil. Los diversos suplementos y revistas que editaron en esta epoca sobre el juego detallan la progresion de esta guerra, desde el asesinato inicial del Emperador en el 1116 hasta el colapso total del comercio interestelar en el 1124.

El sistema mantiene la misma base a la hora de crear los personajes, utilizando las mismas caracteristicas, pero se expande mucho mas, teniendo en cuenta cosas como las caracteristicas de su planeta de nacimiento, y aumentando muchisimo mas las posibilidades de aprendizaje en los diversos servicios por los que puede pasar el personaje. Tambien aumentan el numero de habilidades disponibles, y algunas de ellas incluso pueden tener especializaciones.
Tambien cambia el sistema de tiradas, donde antes solo se tiraban 2D6 y habia que superar una dificultad fija de 8, aplicando modificadores, ahora la cosa la complican mas. Utilizando la misma tirada de dados, hay que superar una dificultad variable (sencilla 3+, rutinaria 7+, dificil 11+ y formidable 15+), aplicando modificadores (por habilidad, caracteristicas, etc), el tiempo que requiere la accion, los riesgos... si, lo complican mas, pero cuando te acostumbras es bastante facil.
Este sistema de reglas fue replazado por una nueva version del juego, Traveller: New Era, en 1992.
Tambien es interesante saber que GDW licencio a Paragon para producir dos videojuegos basados en el universo de traveller: MegaTraveller 1: The Zhodani Conspiracy (para Amiga, Atari ST y MS-DOS) y MegaTraveller 2: Quest for the Ancients (para Amiga and MS-DOS). Yo solo disfrute del segundo...

La ambientacion de juego avanzaba en el tiempo hasta lo que se conoce como la Era de la Rebelion, en donde el Tercer Imperio se fragmenta por culpa de una Guerra Civil. Los diversos suplementos y revistas que editaron en esta epoca sobre el juego detallan la progresion de esta guerra, desde el asesinato inicial del Emperador en el 1116 hasta el colapso total del comercio interestelar en el 1124.

Tambien cambia el sistema de tiradas, donde antes solo se tiraban 2D6 y habia que superar una dificultad fija de 8, aplicando modificadores, ahora la cosa la complican mas. Utilizando la misma tirada de dados, hay que superar una dificultad variable (sencilla 3+, rutinaria 7+, dificil 11+ y formidable 15+), aplicando modificadores (por habilidad, caracteristicas, etc), el tiempo que requiere la accion, los riesgos... si, lo complican mas, pero cuando te acostumbras es bastante facil.
Este sistema de reglas fue replazado por una nueva version del juego, Traveller: New Era, en 1992.
Tambien es interesante saber que GDW licencio a Paragon para producir dos videojuegos basados en el universo de traveller: MegaTraveller 1: The Zhodani Conspiracy (para Amiga, Atari ST y MS-DOS) y MegaTraveller 2: Quest for the Ancients (para Amiga and MS-DOS). Yo solo disfrute del segundo...

![]() | MegaTraveller MegaTraveller Players' Manual This is the same book as included in the MegaTraveller box set, it was also available for seperate sale. Abridged from the back of the book: In less than a minute, the fortunes of the Imperium have turned. An assassin has cut down the emperor and his heirs in one bold strike, throwing the largest interstellar empire in history into chaos. There are many candidates for the empty throne, and without agreement on their qualifications, the worlds of the Imperium are divided in their allegiances. The assassin himself controls three rebellious sectors. The emperor's nephew has assumed the throne. Fleet battles rage throughout the empire. Alien forces, sensing weakness, have crossed the Imperium's borders. Sector after sector falls to the chaos of rebellion. Traveller sets an ongoing drama of role-playing adventure in this shattered Imperium. Players travel between star systems, taking sides in the rebellion, fighting for their cause while fighting to stay alive. The dangers of space and the dangers of a shattered Imperium provide never-ending excitement in the far future. The Player's Manual: This book is a basic compilation of Traveller rules and concepts for the individual player. It includes character generation, combat reolution, psionics and tasks (the key to using all of Traveller's rules systems). Other Traveller Rules Books: This book is part of a three-book set which provides basic rules The Referee's Manual is a rules reference for the referee. The Companion Imperial Encyclopedia serves as a basic background reference for use by both the players and referees Mega Traveller Players' Manual: Intended for all Traveller players. Intermediate complexity. Suitable for some solitaire play. Requires two or more six-sided dice (not included). |
![]() | MegaTraveller MegaTraveller Referee's Manual This book is available as part of the MegaTraveller as well as for separate sale. Abridged from the back of the book: The Referee's Manual. This book is intended as a rules reference for the Traveller referee. It includes coverage of vehicle and starship design, starship combat, world and star system generation and description, animal encounters, trade and commerce, detailed task resolution, and administration of adventures. Other Traveller Rules Books. This book is part of a three-book set which provides basic rules and background for playing the game. The companion Players' Manual is a basic compilation of Traveller rules and concepts for the individual player. It includes coverage of character generation, combat resolution, psionics, and tasks. The companion Imperial Encyclopedia is a basic reference for both players and referees. It includes historical essays on the Imperium and other interstellar empires, descriptions of starships and vehicles, lists of equipment and prices, maps of territories, and other information valuable to players and referees. Traveller is a role-playing game. MegaTraveller is the name of this Traveller rules system set against the background of star-spanning rebellion in the Imperium. |
![]() | MegaTraveller MegaTraveller: Referee's Companion More rules, background, information and materials for MegaTraveller referees. This companion provides details on alien races, mapping, mega-corporations, technology and robotics. The companion includes rules on research, large scale combat, and communications. |
![]() | MegaTraveller Imperial Encyclopedia This book is a reference for both players and referees. It includes essays on the Imperium and other interstellar empires, descriptions of starships and vehicles in common use throughout known space, lists of equipment available on the open market and its prices, maps, and other information valuable to players and referees alike. This book is part of a three-book set which provides the basic rules and background for playing the game. |
![]() | MegaTraveller Rebellion Sourcebook Rebellion Sourcebook is a supplement for MegaTraveller. This 96 page sourcebook includes sections on the history of the rebellion, the nature of the rebellion, Imperial fleets and depots, armies, agencies, factions, an equipment catalog, and an adventure scenario, Nail Mission. |
![]() | MegaTraveller The MegaTraveller Alien, Vol 1: Vilani & Vargr, The Coreward Races The Vilani: founders of the oldest human empire in charted space... The Vargr: plucked from Earth milliennia ago and manipulated into intelligence by the mysterious Ancients... Immerse yourself in the rich details presented within these pages... Experience these aliens as you never have before! Contents included for each alien race –
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![]() | MegaTraveller The MegaTraveller Alien, Vol 2: Solomani & Aslan, The Rimward Races The Solomani: left behind by the Ancients - now rulers of the largest intact star empire... The Aslan: proud warrior race, rumored to have stolen jump drive from humans - yet no one can deny their prowess in controlling thousands of star systems... Immerse yourself in the rich details presented within these pages... Experience these aliens as you never have before! |
![]() | MegaTraveller World Builder's Handbook World Builder's Handbook is a supplement for MegaTraveller. This 96 page sourcebook is a comprehensive guide to surveying and detailing worlds. It includes sections on survey and exploration, survey equipment, survey vehicles, building a world, mapping a world, and using world data. |
![]() | MegaTraveller Astrogators' Guide to the Diaspora Sector "Welcome to Diaspora" is a phrase you haven't heard for quite some time. "Beware of Diaspora," on the other hand, does ring a bell. This once-proud subsector was the crossroads of contact between the Imperial Core and the Solomani Rim, but then it became the battleground for fleets of four governments: Lucan's Imperium, Margaret;s Faction, Daibei, and the vengeful Solomani Confederation. Property values went down. Now, thanks to the Rebellion, the Hard Times are in full swing. Mercenaries, free traders, and other travellers find the sector to be confusing, dangerous, constantly changing environment. Raider bands prey on shipping, new local governements vie for influence, and long factional arms still reach out to create intrugue. This is no place to be without a guide. At last, Astrogators' Guide to the Diaspora Sector presents you with up-to-date information on the worlds and interplanetary conditions of the sector that, perhaps better than any other, exemplifies the old curse: "May you live in interesting times." Good Luck. Astrogators' Guide to the Diaspora Sector is a MegaTraveller folio intended for use with the Hard Times sourcebook. It features include:
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![]() | MegaTraveller Starship Operator's Manual, Volume 1 Whether you're stationed on a merchant ship, a Navy cruiser, or a corsair... Whether you're a captain, an engineer, a pilot, a broker, or just a hand who swabs the deck... Whether you want to travel from world to world, start up a maneuver drive, or scoop fuel from a gas giant... ... You need to read the Starship Operator's Manual Vol. 1. |
![]() | MegaTraveller COACC: Close Orbit and Airspace Control Command COACC, Close Orbit and Airspace Control Command, is a supplement for MegaTraveller. This 96 page sourcebook includes sections on military control of atmosphere, air units, aircraft types and tech levels, aircraft design, air-to-air combat, air-to-ground combat, aircraft ordinance, ground-to-air combat, bases, maintenance, the Eddum campaign, and flyer characters. |
![]() | MegaTraveller Fighting Ships of the Shattered Imperium Fighting Ships of the Shattered Imperium is a supplement for MegaTraveller. This 96 page sourcebook includes descriptions of 58 ships including battleships, cruisers, carriers, escorts, and auxiliaries, plus a section on Imperial Navy mission and organization. |
![]() | MegaTraveller Imperial Small craft Starship deck plans in 25mm scale. Starships may be glamorous, but the small craft are the backbone of interplanetary travel in star systems throughout the vast reaches of space. They ply the shipping lanes between the planets, making deliveries and running errands; generally doing much of the work a larger vessel can't or won't do. So when shuttling an exploration party, piloting a ship's launch, or ferrying cargo aboard the stalwart vessels of Imperial Small Craft, be prepared for what may await. |
![]() | MegaTraveller Laboratory Ship Complete Detailed Deck Plans in 25mm Scale for the 400-ton Laboratory Ship and the 40-ton Research Pinnace. |
![]() | MegaTraveller Empress Marava Complete Detailed Deck Plans in 25mm Scale for the 200-ton Type A2 Far Trader merchant ship. |
MegaTraveller Gazelle Class Close Escort Complete Detailed Deck Plans In 25mm Scale gazelle Class CE Includes single-sided 25mm plans for 20-ton Gig/Lifeboat as well as the Gazelle starship and a description along with a short story called "Reality" by Alexander K. Harding. |
![]() | MegaTraveller The Early Adventures: Background & Adventures from Travellers' Digest 1-4 Here are the early adventures of Dur Telemon, Akidda Laagiir, Dr. Krenstein, and AB-101 the famous characters from the pages of the Travellers' Digest. Compiled by MEGATRAVELLER'S editors, this book is more than a simple reprint. The entire contents have been upgraded and embellished for use with MEGATRAVELLER. |
![]() | MegaTraveller Knightfall: The Lost Legacy of the Long Night An adventure module which leads the characters on a quest across the Imperium in search of a solution to a cryptic puzzle. A quest that leads the players to a pre-Imperial city which may be full of high-tech equipment ready for the taking. |
![]() | MegaTraveller Assignment Vigilante Two tense scenarios pull the players into the struggle for the spacelanes of the Promise Subsector. First, a search-and-retrieval job turns deadly, then the future of a small world requires an inside job to thwart an elaborate pirate plot. |
![]() | MegaTraveller The Flaming Eye The Solomani have the skull and crossbones... The Vilani have the flaming eye... - both the dreaded symbols of villainous piracy! In an unprecedented move, the worlds of Vland Domain, refusing the "radical policies of emperor-ad interm Lucan," have declared their independence from the thousand-year-old Imperium. |
![]() | MegaTraveller Hard Times This sourcebook provides a detailed look at post-Rebellion Imperium including 10 sample adventures to use in the new environment. Includes a history of how the Hard Times arrived and details of its effects across space. Has new information and character generation for Starmercs as well as information on special postwar industries. |
![]() | MegaTraveller Arrival Vengeance "Tell Norris I'm sorry." This is the Emperor Strephon's last message, given to the crew of the ISS Arrival Vengeance to take back with them to the Domain of Deneb. Strephon was the last stop on Arrival Vengeance's three-year mission to save civilization. It is 1126. Three years earlier, 1123, Archduke Norris, ever faithful to the Imperial Ideal, ordered a top-secret mission. A hundred year old cruiser was "borrowed" from a mothball fleet and assigned a hand-picked crew. It was prepared for a three year cruise. The ship: ISS Arrival Vengeance, a 60,000-ton Azhanti High Lightning-class cruiser. The course: Cross the Great Rift to Daibei, run trailward to Delphi, then coreward to Core and Gushemege. Contact Craig, Margaret, Lucan, and Strephon. The mission: Penetrate the war-torn shattered Imperium in search of some hope of a reunified Imperium. Join the crew of Arrival Vengeance, be a custodian of the future of the Domain of Deneb - perhaps the entire Imperium. The mission is ambitious, but surely it must succeed. The Imperium can't really be dead, can it? Can the dream really be over? As a member of the hand picked crew, you will negotiate with Aslan nobles, witness the slave trade in the depths of Massilia, meet with the Hand of Varian, and have a show-down with Lucan's forces. You will also meet with Duke Craig, Duchess Margaret, and learn the truth about Strephon. Tough times demand tough people. Accept the challenge of Arrival Vengeance. |

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