
Como deciamos en la entrada anterior, con el MRQII se hizo una revision de las reglas del sistema de juego, y empezaron a editar de nuevo suplementos y libros de ambientacion, algunas de las cuales, como esta que forma parte de la ambientacion dedicada al Campeon Eterno y a los libros de Michael Moorcock, ya habian editado antes... eso si, revisado, claro.
La version de la primera edicion la podeis encontrar en esta entrada.
La version de la primera edicion la podeis encontrar en esta entrada.
![]() | MRQII Elric of Melnibone Core Rules Fully updated and revised for RuneQuest II, Elric of Melnibone will transport you to the Young Kingdoms, an eldritch setting providing a wealth of strange places, deadly foes and potent spells for your games. Sail the seas of fate into a demon-haunted world where dragons ride the storm-racked skies and the price of dreams is above rubies. Walk the streets of fabled Elwher, steal the lore of Pan Tang, and cross the Sighing Desert as you quest for eternal Tanelorn. Starting the new Eternal Champion line, Elric of Melnibone takes players to the Young Kingdoms where dragons fly the skies and chaos reigns! A copy of the RuneQuest II rulebook is required. |
![]() | MRQII Elric of Melnibone Cities of the Young Kingdoms 1: The South Alorasaz: frozen city of fur trappers, loggers and miners, deep in Lormyr's wintery southlands. A peaceful place on the surface, but beneath lurk tensions and fears as two competing families struggle to control Alorasaz's wealth. And what of Castle Kaneloon, standing on the very edge of the world? Does the Lady Myshella not exert an influence over sleepy Alorasaz? Raschil: the bustling, civilised port city of Filkhar, a cosmopolitan place where many nations rub shoulders in the countless taverns and inns. But a city with its own secrets too: why, for instance, has the Queen not been seen for months when, once, she was society's doyenne? Ryfel: built from black granite and mud-brick on Pikarayd's wild and treacherous northern coast: a city of pirates and reavers, and a meeting place for the barbaric clans of the interior. Ryfel attracts the proponents of Chaos and Disorder; sorcerers, murderers and dark cultists; thieves, fugitives and feuding clansmen. Pan Tang holds court here; but are the Pikaraydian chieftains as enthralled as Pan Tang believes them to be? Volume One of 'Cities of the Young Kingdoms' explores three, very different cities of the Young Kingdoms' southern continent. Each city is described in detail with maps, locations, personalities, game statistics and dozens of adventure hooks. The cities can be used as standalone backdrops for Elric of Melnibone games, bases for adventurers, or as part of the mini-campaign that threads between them and joins them together. Welcome to the southern lands... |
![]() | MRQII Elric of Melnibone Cults of the Young Kingdoms Cults of the Young Kingdoms expands upon the material found in the Cults chapter of the Elric of Melniboné rules. Herein you will find more information concerning the natures of the Lords of the Higher Planes, new cults, new Gifts and Compulsions, new religious approaches and new professions related to them. Essentially, this book is for those Elric Games Masters and characters who wish to immerse themselves in the ways of Law, Chaos, Elements and other supernatural forces abroad in the Young Kingdoms. It aims to extrapolate material from the Elric saga, adding depth to the intrigue Michael Moorcock has created, allowing Games Masters and Players to become greater exponents of the higher powers as they characters struggle to make sense of the world around them. |
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3 comentarios:
Hawkmoon, Elric... ahora solo queda ya Corum y estaria casi todo :P
Pues si... pero me temo que no tendremos tanta suerte :(
Creo, no estoy seguro, pero creo que algo habia. pero no recuerdo para que sistema
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