sábado, 19 de mayo de 2012

2

[NL] MRQ Elric of Melnibone

Esta es una de las ambientaciones para MRQ, la reencarnacion del antiguo Stormbringer -o Elric-, ambientada en las novelas de Michael Moorcock, que transcurren en los Reinos Jovenes, universo medieval y fantastico, que esta dominado por el Caos, y que esta conectado con otras ambientaciones por medio del Multiverso, en los que la lucha entre la Ley y el Caos es constante -olvidaros del concepto clasico del Bien y el Mal.

MRQ Elric of Melnibone
Core Rules

The eldritch isle of Melniboné and the Young Kingdoms across the sea provide a wealth of strange places, deadly foes and potent spells for the Elric of Melniboné roleplaying game. Sail the seas of fate into a demon-haunted world where dragons ride the storm-racked skies and the price of dreams is above rubies. Walk the streets of fabled Elwher, steal the lore of Pan Tang, and cross the Sighing Desert as you quest for eternal Tanelorn.

Elric of Melniboné takes players to the Young Kingdoms where dragons fly the skies and chaos reigns!

Based on the RuneQuest rules system, Elric of Melniboné is a complete and self-contained rulebook.

MRQ Elric of Melnibone
Companion

The Elric Companion is a boon for all Games Masters who are desirous to send their players off into the hazardous world of Elric. Expanding upon Elric of Melniboné and Bright Shadows, the Elric Companion creates a more vivid experience of the Young Kingdoms and beyond. Inside you will find a multitude of new rules and scenarios to enhance your gaming experience.

New rules, which cover sailing and the vessels that ply the oceans, allow for travel between major ports and the investigation of mysterious islands. The Eternal Champion travels between the million spheres, now any party can have the opportunity to visit other planes. The unknown east is described in depth, allowing for adventures in lands never fully revealed within the original stories.

Insanity and madness are commonplace in Elric's world, due to the unnatural influence of Chaos and now you can add this new danger to further threaten Player Characters. The cries of battle ring out across The Young Kingdoms and new rules allow for these to be played out.

The inhabitants of this world are also not neglected within the Elric Companion. From the heroes in Elric's saga, to foul monsters, strange creatures and the evil of demons, all provide new challenges.

Finally there is a scenario included, involving the sorcerer Tork'aandn, whose desire to forge a strong empire could ultimately result in the forces of Kelmain storming the Young Kingdoms and altering this world forever.

So strap on your sword and leap astride your warhorse, for adventures within the Young Kingdoms have taken a new turn.

MRQ Elric of Melnibone
Cults of the Young Kingdoms

Cults of the Young Kingdoms details the cults offering pacts with the Lords of Law, Chaos and the Elements. Expanding on the cults presented in the Elric of Melnibone rules, characters have greater scope for worship, more Gifts and Compulsions, and additional powers - if they are prepared to enter into a Pact with the higher forces. The Elemental Lords and several new, personality and ancestor cults are also detailed, deepening and widening the scope for worship and dedication, and fueling the need for adventure.

Each cult is provided complete: history, purpose, religious rites, forbidden knowledge and special notes regarding their place in the cosmic hierarchy and in relation to each other. This is the most detailed treatment of Young Kingdoms religions ever presented, and offers a treasure-trove of possibilities for characters and Games Masters alike.

MRQ Elric of Melnibone
Dream Realms

The Dream Realms- at once the most alien and most familiar of the myriad facets of the Multiverse, visited nightly by the slumbering masses of the Young Kingdoms yet little understood by even the Sorcerer-Emperors of Melnibone.

Whether the worlds of dreams lie within the dreamer or across the million spheres, they are home to strange creatures and stranger inhabitants.

Dreamthieves, those few with the skills and daring to brave and chart these alien climes, impose a certain order upon them- however such order goes only so far and even an experienced dream traveller may fall prey to the slightest flaw in his character or the first failing of his skills.

Yet, from these mutable and dangerous demesnes, solid reality of treasure and power can be brought back to the Young Kingdoms. The bold, the desperate and the selfless risk much to make dreams come true. Follow in the footsteps of Elric of Melnibone, the dreamthief Oone and countless adventurers and unfortunates who have confronted their dreams and others’.

Within this book, you will learn to:
  • Defend your own dreams against assault from home-grown nightmares and external sorcery.
  • Enter the dreams of others as a dreamthief, either ignobly as a purveyor of pilfered hopes and aspirations or nobly to rescue dreamers from their slumberous curses.
  • Experience the Thousand Year Dream practiced by the Sorcerer-Emperors of Melnibone, visiting distant, perhaps imagined realms and gaining unparalleled experience of the Multiverse.

MRQ Elric of Melnibone
Magic of the Young Kingdoms

Magic of the Young Kingdoms contains a wealth of information, not just for those allied with Chaos. Within you will find new runes, along with advice on how to use them effectively. Summoning spells, the likes of which have not been seen before, shall allow you to conjure the most fearsome demons to work for you or with you.

Included are step by step guide to the Elemental Paths, along with in depth descriptions and last known locations of ancient texts, filled with magical secrets far beyond even the most experienced sorcerer's imagination.

The dark art of necromancy is described at length, with extensive advice to guide you through the process and keep you safe from the dangerous pitfalls that are ever present within this discipline. There is also an extensive guide to the dream worlds and their safe navigation, as one wrong move or wrong thought, could leave you stranded there forever.

The magics contained within this book are not for the faint of heart or the weak of mind. They are powerful and dangerous never to be taken lightly. So to the brave, the strong and possibly the crazy, take up this powerful book and see the extent of where it can lead you.


* [NL] = No Links

2 comentarios:

Deka Black dijo...

Tiene gracia... justo ahora estoy leyendo los libros de Moorcock!

Yuber Okami dijo...

Pues prepárate, porque hay cosas de los últimos que escribió (esos que luego coló entre los antiguos) que te van a chirriar pero bastante bastante, ehem...

Reacción de Elric al ver a las tres hermanas: "¡Coño, si sois melnibonesas!" (y eran vadhagh)

Reacción de Elric al encontrarse con Corum: "estooo, buenas"

¬¬