
Y naturalmente, tampoco puede faltar la revision para MRQII de la ambientacion de Glorantha en la Segunda Edad desarrollada para el MRQ, que para algo estan pagando esta licencia, junto con el nombre del juego...
La version de la primera edicion la podeis encontrar en esta entrada.
La version de la primera edicion la podeis encontrar en esta entrada.

![]() | MRQII Glorantha, The 2nd Age Core Book One of the oldest settings of any roleplaying game is back, and more comprehensive than ever! Covering every nation of Glorantha, this book lists the histories, myths and cultures of the world, complete with maps and detailed illustrations that bring the setting to life. Glorantha is a world permeated by magic and shaped by myths. Its heroes achieve power by questing for runes, physical manifestations of the eternal abstract forces that shape its destiny. Eventually they graduate to even more powerful magics, learning to gain power by emulating the deeds of the gods, mastering the arcane formulae of the sorcerous arts, allying with spirits, or achieving meditative awareness of life's unknowable secrets. In doing so, they draw on one or more of the mythic Otherworlds surrounding their everyday material world. With the right magic, they can travel to the realms of the gods, become participants in their ancestral myths, and return with wondrous new abilities. Those who fail these daunting tests may be diminished, destroyed or eternally lost in the mythic realms. Welcome to Glorantha! |
![]() | MRQII Glorantha, The 2nd Age Cults of the Glorantha In a world where the gods are real and shape the daily lives of their adherents, cults are an everyday necessity for every culture in Glorantha. This book provides the structures, myths and modus operandii for the key human and non-human cults of the Orlanthi, Solar Pantheons, God Learners and EWF. From the barbarian cults of Prax through to the esoteric mysticism of the the draconic orders; from the ancient Storm Tribe to the Saints of the Invisible God. Fully revised and compatible with RuneQuest II, Cults of the Glorantha is an indispensable RuneQuest resource. |
![]() | MRQII Glorantha, The 2nd Age Races of Glorantha, Vol 1 The first of a series of books describing the appearance, culture, psychology, cults, magic and settlements of the major races of Glorantha. Within these pages you will discover the secrets of the Dragonnewts, Durulz and Trolls: both how to use them as a protagonist and how to play one as an Adventurer. This book includes rules to create Adventurers, equip them and generate interesting backgrounds and scenarios. Carefully updated to be fully compliant with the RuneQuest II rules, Races Of Glorantha Volume 1 is an essential guide to understanding and roleplaying the wonderful creatures of Greg Stafford's amazing world. Races Of Glorantha is an invaluable insight into roleplaying these unique species, bringing greater diversity and depth to campaigns. |
![]() | MRQII Glorantha, The 2nd Age The Abiding Book The Abiding Book is the most sacred of all God Learner scriptures. Written by the hand of the Invisible God himself it documents the mythical history of the Malkioni, prescribes the nature of worship, truth and heresy, and forms the basis for all sorcery grimoires in use and at large across the Middle Sea Empire. It defines the God Learners; guides them, informs them and sometimes, misleads them. It may be the most powerful accumulation of mythical knowledge anywhere in Glorantha: it may also be the most dangerous. The Abiding Book for Second Age Glorantha is a highly detailed overview of the Middle Sea Empire: its people, its territories and dominions, its hopes, schemes and ambitions, its myths and its magic. Within these pages you will find a wealth of information concerning every aspect of God Learnerism. From descriptions of its great cities through to profiles of its psychology. The nature of sorcery and the empire's approach to it is examined and the book offers more spells, new grimoires and new sorcery orders to fuel God Learner campaigns. With this book you have everything you need to explore the Middle Sea Empire and create compelling God Learner characters. |
![]() | MRQII Glorantha, The 2nd Age Pavis Rises The city of Pavis is one of the most diverse and impressive colonies of the Empire of Wyrm's Friends, containing communities of elfs, dwarfs, dragonewts and several cultures of men. Its walls are made from the flesh of giants, its magic is strong and its founder is revered as a legendary hero. It is, in all respects, one of the greatest cities of Glorantha. It is about to be turned upside down. Pavis Rises is a collection of linked scenarios that frame the events that transform Pavis from bustling city of wonders to treacherous collection of ravaged streets and war torn peoples. It takes a group of unlikely Gloranthans from a chance meeting at the gates of the city all the way to creating their own place in the city's history. |
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