
Claro, no podia faltar. Tierra de Ninjas, una de las ambientaciones creadas para el antiguo RuneQuest, deberia de encontrarse tambien en la nueva version MRQ, y aqui esta, desarrollando toda la historia y cultura medieval japonesa para alegria de muchos. Y esta vez incluso tenemos una magnifica campaña que acompaña al libro de ambientacion ¿que mas podemos pedir?
![]() | MRQ Land of Samurai Core Rules Set in the Heian Period of Japanese history, when the Shinto faith was starting to give way to Buddhism, when the Samurai were making their climb to power, in a land of legends; Land of the Samurai is a stand alone setting, designed for those of you who enjoy a huge pile of reality mixed in with your fantasy. Included are new professions and backgrounds along with advice on creating exciting characters, with which to explore this fascinating period. Also an in-depth look at the Shinto and Buddhist faiths, along with the variety of other factors that influenced life in Japan at this time. Predominantly, this book covers the rise of the Samurai and other martial classes and even gives the option of introducing Ninjas…not technically of this period but a whole lot of fun to utilise none the less! Encounter the monsters and myths that have been the stuff of legend for over a millennium. Experience the Imperial life or that of a Samurai. Understand the importance of defending the honour of you and yours- no matter what it costs. A scenario, along with extra advice for Games Masters, ensures that Land of the Samurai will provide players with an exciting, enlightening and even sometimes spiritual experience time and again. Players may find a copy of Legendary Heroes helpful, though not essential, to using Land of the Samurai |
![]() | MRQ Land of Samurai Price of Honour Japan, 999 A.D. --Emperor Ichijō rules Japan and the Imperial Court is dominated by the Fujiwara clan. The power base they have slowly built over the last two centuries is now being threatened by two rival clans, the Minamoto and the Taira. These two ambitious clans have gained much standing in the Imperial Court and their influence continues to grow. In the midst of this political conflict the bakemono Lord, Enezga, has seized several territories in the Iwami province. Both Minamoto and Taira have lost territories and resources to this invasion and in an unexpected move, they have formed an alliance to drive Enezga’s forces from their lands. The ranks of Enezga’s army have grown at an astonishing rate and to make matters worse, the sorcerer Sushigawa has also joined with Enezga. Sushigawa has summoned the fabled Sword of Seven Cuts which Enezga has used to slay local kami and defile Buddhist temples. Although their losses have been great, if they defeat Enezga then both Minamoto and Taira will gain significant standing and influence in the Imperial Court for such a victory. Minamoto and Taira now face a war on two fronts, for not only must they defeat the invading army in Iwami province, but they also play a deadly game of politics in the Imperial Court against the Fujiwara clan. |

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