
Y siguiendo con el tema de la entrada anterior, hoy comentamos otra ambientacion que aparecio tambien dentro de la linea Sword & Sorcery de White Wolf, que tambien estaba basada en otro famoso MMORPG: esta vez es World of Warcraft.

Este ambientacion tuvo su adaptacion a juego de rol en el 2003, siendo la primera edicion, Warcraft: The Roleplaying Game compatible con la 3ªEd de D&D, y la segunda edicion, World of Warcraft: The Roleplaying Game, utilizando la OGL del D20.
La primera edicion de este juego nos situa en Azeroth despues de la Tercera Guerra, con la derrota de la Legion Ardiente, donde las distintas razas luchan por reconstruir sus naciones e intentar vivir nuevamente en paz, a pesar de las tensiones posteriores a la guerra...

En el 2005 aparecio la segunda edicion del juego, un juego mas autonomo y no una simple ambientacion para D&D, en donde se incluian reglas para adaptar el material de la primera edicion, aunque lamentablemente, algunas cosas resultaron incompatibles y se vieron reemplazadas o simplemente eliminadas. Hay que tener en cuenta tambien que la linea temporal del juego avanzo durante este lapso de tiempo, por lo que la historia se situa despues del ataque de Kul Tiras contra la Horda en Kalimdor y el desequilibrio causado a la Tregua entre Jaina Proudmoore y Thrall.

Sobre el juego poco que comentar, nos permite adentrarnos en el mundo de Warcraft y el uso del sistema D20 nos da cierta libertad para crear nuevas cosas, ya que recordemos que esta linea esta ya cerrada por la perdidad de la licencia. No puedo decir que tal es la adaptacion del MMORPG a juego de rol, ya que no he jugado al online (si, debo de ser de los pocos, hasta mi mujer ha jugado...), pero por lo que tengo entendido la segunda edicion del juego si se acerca bastante...
Por ultimo, comentar que la primera edicion de este juego ha sido publicado en español por parte de la editorial La Factoria de Ideas.



La primera edicion de este juego nos situa en Azeroth despues de la Tercera Guerra, con la derrota de la Legion Ardiente, donde las distintas razas luchan por reconstruir sus naciones e intentar vivir nuevamente en paz, a pesar de las tensiones posteriores a la guerra...


Por ultimo, comentar que la primera edicion de este juego ha sido publicado en español por parte de la editorial La Factoria de Ideas.

![]() | Warcraft: The Roleplaying Game Alliance & Horde Compendium Reinforcements Have Arrived! Individual heroes skirmish and mighty armies clash in this core sourcebook for Dungeons & Dragons Warcraft the Roleplaying Game, which translates the hugely successful Warcraft computer game series into an exciting pen-and-paper roleplaying game world based on the popular d20 System rules! Requires the use of the Dungeons & Dragons Player's Handbook, version 3.5, published by Wizards of the Coast. Designed with extensive input from the creative minds behind the Warcraft computer games, the Alliance & Horde Compendium includes:
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![]() | Warcraft: The Roleplaying Game Lands of Conflict Return to the East! Undead march uncontested across the plains of Lordaeron and Alliance remnants struggle for survival in this campaign setting sourcebook for the Dungeons & Dragons Warcraft the Roleplaying Game, which translates the hugely successful Warcraft computer game series into an exciting pen-and-paper roleplaying game world based on the popular revised d20 System rules! Requires the use of the Dungeons & Dragons Player's Handbook, Edition 3.5, published by Wizards of the Coast. This product utilizes updated material from the v.3.5 revision Designed with extensive input from the creative minds behind the Warcraft computer games, Lands of Conflict includes:
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![]() | Warcraft: The Roleplaying Game Magic & Mayhem Magic and Mechanics Clash! Sorcerers and wizards truck with demons while tinkers and engineers build mighty engines of battle in this sourcebook for Dungeons & Dragons Warcraft the Roleplaying Game, which translates the hugely successful Warcraft computer game series into an exciting pen-and-paper roleplaying game world based on the popular revised d20 System rules! Requires the use of the Dungeons & Dragons Player's Handbook, Edition 3.5, published by Wizards of the Coast. This product utilizes updated material from the v.3.5 revision Designed with extensive input from the creative minds behind the Warcraft computer games, Magic & Mayhem includes:
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![]() | Warcraft: The Roleplaying Game Manual of Monsters Here be Dragons... and Demons... and Liches! Manual of Monsters is an essential sourcebook for Dungeons & Dragons Warcraft the Roleplaying Game, which translates the hugely succesful Warcraft computer game series into a pen-and-paper roleplaying game world based on the popular d20 rules! From the five dragonflights to the merciless Burning Legion and more, this manual contains scores of monsters that may be friend - or foe! Requires the use of the Dungeons & Dragons Player's Handbook, Edition 3.5, published by Wizards of the Coast. Designed with extensive input from the creative minds behind the Warcraft computer games, the Manual of Monsters includes:
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![]() | Warcraft: The Roleplaying Game Shadows & Light To Infinity and Beyond! Legendary heroes, potent demons, ancient immortals and towering titans dwell upon the world of Azeroth... and in the universe beyond. This campaign setting sourcebook for Dungeons & Dragons the Roleplaying Game takes your game to epic levels of play, translating the hugely successful Warcraft computer game series into an exciting pen-and-paper roleplaying game world based on the popular d20 System rules! Requires the use of the Dungeons & Dragons Player's Handbook, Edition 3.5, published by Wizards of the Coast. This product utilizes updated material from the v.3.5 revision. Designed with extensive input from the creative minds behind the Warcraft computer games, Shadows & Light includes:
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![]() | World of Warcraft: The Roleplaying Game Core Rules Enter a World of Adventure! In a world ravaged by conflict, age-old enemies struggle to rebuild society amid a tenuous peace sparked by flares of violence as threats new and old clash in an endless conflict. Heroes battle undead and demons, explore strange and dangerous lands, uncover powerful magic, develop fascinating technological creations, and return glory to great cities and civilizations. They stand at the cusp of a new age - an age they shall forge by their allegiances and their exploits! Calling All Heroes! World of Warcraft the Roleplaying Game translates the hugely popular computer game setting into a pen-and-paper roleplaying game. Published under the Open Game License, it features complete rules for play that are 100% compatible with revised 3rd Edition rules and the d20 System. Everything you need is now in one book - from character generation to 10 races and 12 core classes, from extensive technological creation rules to a wide variety of spells, from combat rules to details on generating settlements and cities! Also compatible with existing Warcraft RPG game material. Full Color Hardcover. Warcraft RPG books are published under license with Blizzard Entertainment and utilize the Open Game License. |
![]() | World of Warcraft: The Roleplaying Game Alliance Player's Guide Glory to the Alliance! Draw blade and spear to battle the Scourge, the Burning Legion, and the Horde! Keep your eyes sharp and your tongue sharper as you match wits with rival political factions. Bolster the Alliance’s strengths - or prey upon its weaknesses. A Character Book for World of Warcraft: The Roleplaying Game
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![]() | World of Warcraft: The Roleplaying Game Dark Factions Crush the Alliance AND Horde! Naga and satyrs stir in dark places. Goblins invent crazy devices. The Atal’ai summon a bloodthirsty god. Azeroth is home to more than just the Alliance and Horde. Discover eight new races and fifteen factions. New game elements — classes, spells, technological devices, and the like — further enhance these characters.
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![]() | World of Warcraft: The Roleplaying Game Horde Player's Guide Glory to the Horde! Grab hammer and axe to crush the Horde’s enemies! Mok’nathal warriors range across new frontiers. Shaman and witch doctors teach their skills to new adepts, and the Horde’s enemies learn of its strengths and strike at its weaknesses. Delve into the Horde’s history, its structure, and its political climate. Discover new races, feats, classes and technology unique to the Horde. Blood and thunder! Everything a Horde Hero Needs
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![]() | World of Warcraft: The Roleplaying Game Lands of Mystery Uncover Warcraft's Secrets Battle across the unexplored continent of Kalimdor. Unearth dead civilizations in chilling Northrend. Hunt evils in the jungles of the Echo Isles. A world of adventure awaits! A Sourcebook for World of Warcraft: The Role-Playing Game
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![]() | World of Warcraft: The Roleplaying Game Monster Guide Brave Azeroth’s Denizens The undead Scourge dominates Lordaeron and Northrend. Servants of the insidious Burning Legion summon demons. Naga strike from the depths, and troggs burst from dark places beneath the surface. To carve your name into legend, you must match swords, wits, skill, and spell with these and hundreds of other creatures. A sourcebook for World of Warcraft: The Roleplaying Game
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![]() | World of Warcraft: The Roleplaying Game More Magic & Mayhem Magic Twists as Gears Turn Arcanists and healers weave spells that scour the battlefield. Tinkers craft rifles, bombs and clockwork poultry to decimate their enemies. New Magic and Technology More Magic & Mayhem brims with magic and technology steeped in the Warcraft setting. Heroes hardwire new weapons, research arcane secrets, and call forth mighty creatures to smash their foes. Based on the best-selling World of Warcraft computer game, More Magic & Mayhem contains a wealth of new spells, feats, classes, magic items and technology.
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