sábado, 5 de julio de 2014

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Warcraft RPG

Y siguiendo con el tema de la entrada anterior, hoy comentamos otra ambientacion que aparecio tambien dentro de la linea Sword & Sorcery de White Wolf, que tambien estaba basada en otro famoso MMORPG: esta vez es World of Warcraft.
Este ambientacion tuvo su adaptacion a juego de rol en el 2003, siendo la primera edicion, Warcraft: The Roleplaying Game compatible con la 3ªEd de D&D, y la segunda edicion, World of Warcraft: The Roleplaying Game, utilizando la OGL del D20.

La primera edicion de este juego nos situa en Azeroth despues de la Tercera Guerra, con la derrota de la Legion Ardiente, donde las distintas razas luchan por reconstruir sus naciones e intentar vivir nuevamente en paz, a pesar de las tensiones posteriores a la guerra...
En el 2005 aparecio la segunda edicion del juego, un juego mas autonomo y no una simple ambientacion para D&D, en donde se incluian reglas para adaptar el material de la primera edicion, aunque lamentablemente, algunas cosas resultaron incompatibles y se vieron reemplazadas o simplemente eliminadas. Hay que tener en cuenta tambien que la linea temporal del juego avanzo durante este lapso de tiempo, por lo que la historia se situa despues del ataque de Kul Tiras contra la Horda en Kalimdor y el desequilibrio causado a la Tregua entre Jaina Proudmoore y Thrall.
Sobre el juego poco que comentar, nos permite adentrarnos en el mundo de Warcraft y el uso del sistema D20 nos da cierta libertad para crear nuevas cosas, ya que recordemos que esta linea esta ya cerrada por la perdidad de la licencia. No puedo decir que tal es la adaptacion del MMORPG a juego de rol, ya que no he jugado al online (si, debo de ser de los pocos, hasta mi mujer ha jugado...), pero por lo que tengo entendido la segunda edicion del juego si se acerca bastante...

Por ultimo, comentar que la primera edicion de este juego ha sido publicado en español por parte de la editorial La Factoria de Ideas.
Warcraft: The Roleplaying Game
Campaign Setting

This War is Yours to Fight! The #1 fantasy roleplaying game and the #1 fantasy real-time strategy computer game join forces in Dungeons & Dragons Warcraft the Roleplaying Game. This book translates the hugely successful Warcraft computer game series into a pen-and-paper roleplaying game world based on the popular d20 rules! Requires the use of the revised Dungeons and Dragons Player's Handbook, Edition 3.5, published by Wizards of the Coast. Designed with extensive input from the creative minds behind Warcraft, this complete campaign setting includes:
  • 9 character races, including humans, night elves, orcs and tauren
  • 3 new core classes: healer, scout and tinker
  • 12 new prestige classes, including the blademaster, the elven ranger, the shaman and the warlock
  • Detail on the history and geography of the world of Warcraft

Warcraft: The Roleplaying Game
Alliance & Horde Compendium

Reinforcements Have Arrived!
Individual heroes skirmish and mighty armies clash in this core sourcebook for Dungeons & Dragons Warcraft the Roleplaying Game, which translates the hugely successful Warcraft computer game series into an exciting pen-and-paper roleplaying game world based on the popular d20 System rules!

Requires the use of the Dungeons & Dragons Player's Handbook, version 3.5, published by Wizards of the Coast.

Designed with extensive input from the creative minds behind the Warcraft computer games, the Alliance & Horde Compendium includes:
  • 7 new player character races, 8 new prestige classes, and a horde of new feats unique to Warcraft but compatible with any revised 3rd Edition campaign.
  • Mass combat rules for the Warcraft RPG setting, based on Skip Williams's Cry Havoc from Malhavoc Press.
  • Siege weapon listings and descriptions for mass combats.
  • Revealing source material from the Warcraft III: The Frozen Throne RTS expansion.

Warcraft: The Roleplaying Game
Lands of Conflict

Return to the East!
Undead march uncontested across the plains of Lordaeron and Alliance remnants struggle for survival in this campaign setting sourcebook for the Dungeons & Dragons Warcraft the Roleplaying Game, which translates the hugely successful Warcraft computer game series into an exciting pen-and-paper roleplaying game world based on the popular revised d20 System rules!

Requires the use of the Dungeons & Dragons Player's Handbook, Edition 3.5, published by Wizards of the Coast. This product utilizes updated material from the v.3.5 revision

Designed with extensive input from the creative minds behind the Warcraft computer games, Lands of Conflict includes:
  • An extensive look at campaigning in earlier eras of Warcraft's history, along with an updated and thorough timeline.
  • Descriptions of all major regions on the eastern continents of Azeroth, Khaz Modan and Lordaeron, along with stats for prominent NPCs and for mass combat units.
  • Three adventures set in the eastern continents to kickstart your Warcraft RPG game.
  • Eight fully detailed organizations, including the Cult of the Damned, the Explorers' Guild and the Scarlet Crusade.
  • Four new prestige classes, including the dark apothecary and Defias renegade; six new monsters, such as the dragonhawk and worgen; new feats; and new equipment and magic items!

Warcraft: The Roleplaying Game
Magic & Mayhem

Magic and Mechanics Clash!
Sorcerers and wizards truck with demons while tinkers and engineers build mighty engines of battle in this sourcebook for Dungeons & Dragons Warcraft the Roleplaying Game, which translates the hugely successful Warcraft computer game series into an exciting pen-and-paper roleplaying game world based on the popular revised d20 System rules!

Requires the use of the Dungeons & Dragons Player's Handbook, Edition 3.5, published by Wizards of the Coast. This product utilizes updated material from the v.3.5 revision

Designed with extensive input from the creative minds behind the Warcraft computer games, Magic & Mayhem includes:
  • In depth discussion of magic in the Warcraft setting, including rules for arcane corruption and a new type of magic called rune magic.
  • The new runemaster core class; 8 new prestige classes, including the warden and the steamwarrior; and several new feats.
  • New spells, as well as full descriptions of the new rune families and runes used by the runemaster.
  • A horde of new magic items and technological devices, as well as expanded details on creating technological devices.
  • Statistics for Warcraft constructs - the ultimate in merging of magic and technology!

Warcraft: The Roleplaying Game
Manual of Monsters

Here be Dragons... and Demons... and Liches!

Manual of Monsters is an essential sourcebook for Dungeons & Dragons Warcraft the Roleplaying Game, which translates the hugely succesful Warcraft computer game series into a pen-and-paper roleplaying game world based on the popular d20 rules!
From the five dragonflights to the merciless Burning Legion and more, this manual contains scores of monsters that may be friend - or foe!

Requires the use of the Dungeons & Dragons Player's Handbook, Edition 3.5, published by Wizards of the Coast.

Designed with extensive input from the creative minds behind the Warcraft computer games, the Manual of Monsters includes:
  • New Warcraft-specific monsters such as the naga and the magnataur.
  • The forces of the demonic Burning Legion and the undead Scourge.
  • How to adapt other d20 monsters for use in the Warcraft RPG.

Warcraft: The Roleplaying Game
Shadows & Light

To Infinity and Beyond!
Legendary heroes, potent demons, ancient immortals and towering titans dwell upon the world of Azeroth... and in the universe beyond. This campaign setting sourcebook for Dungeons & Dragons the Roleplaying Game takes your game to epic levels of play, translating the hugely successful Warcraft computer game series into an exciting pen-and-paper roleplaying game world based on the popular d20 System rules!

Requires the use of the Dungeons & Dragons Player's Handbook, Edition 3.5, published by Wizards of the Coast. This product utilizes updated material from the v.3.5 revision.

Designed with extensive input from the creative minds behind the Warcraft computer games, Shadows & Light includes:
  • Material for epic-level Warcraft RPG base classes and several prestige classes, as well as a large selection of new epic feats.
  • Statistics and roleplaying notes for legendary heroes and villains such as Gul'dan, Medivh, Rhonin, Malfurion Stormrage and Thrall.
  • Statistics and background for immortals such as Alexstrasza, Cenarius, Ragnaros and Sargeras - as well as a new template for creating Warcraft RPG immortals.
  • Extensive discussion on how to incorporate legends and immortals into your campaign.
  • An in-depth look at Warcraft cosmology, including further descriptions of the Elemental Plane, the Emerald Dream and the Twisting Nether, as well as fresh details on Outland.
  • New monsters, new templates, new spells and new magic items, including many powerful artifacts.
+ Quick Start: Bones of Ironforge
World of Warcraft: The Roleplaying Game
Core Rules

Enter a World of Adventure!
In a world ravaged by conflict, age-old enemies struggle to rebuild society amid a tenuous peace sparked by flares of violence as threats new and old clash in an endless conflict. Heroes battle undead and demons, explore strange and dangerous lands, uncover powerful magic, develop fascinating technological creations, and return glory to great cities and civilizations. They stand at the cusp of a new age - an age they shall forge by their allegiances and their exploits!

Calling All Heroes!
World of Warcraft the Roleplaying Game translates the hugely popular computer game setting into a pen-and-paper roleplaying game. Published under the Open Game License, it features complete rules for play that are 100% compatible with revised 3rd Edition rules and the d20 System. Everything you need is now in one book - from character generation to 10 races and 12 core classes, from extensive technological creation rules to a wide variety of spells, from combat rules to details on generating settlements and cities! Also compatible with existing Warcraft RPG game material. Full Color Hardcover.

Warcraft RPG books are published under license with Blizzard Entertainment and utilize the Open Game License.

World of Warcraft: The Roleplaying Game
Alliance Player's Guide

Glory to the Alliance!
Draw blade and spear to battle the Scourge, the Burning Legion, and the Horde! Keep your eyes sharp and your tongue sharper as you match wits with rival political factions. Bolster the Alliance’s strengths - or prey upon its weaknesses.

A Character Book for World of Warcraft: The Roleplaying Game
  • Includes a wealth of detail on the Alliance, including its races and structure.
  • New races, feats, prestige classes, and other game mechanics particular to the Alliance.
  • Information on the Alliance’s history, its leaders, and its current military and political structure.
  • Delve into the details of the Alliance’s races: Explore their society, psychology, and culture.

World of Warcraft: The Roleplaying Game
Dark Factions

Crush the Alliance AND Horde!
Naga and satyrs stir in dark places. Goblins invent crazy devices. The Atal’ai summon a bloodthirsty god. Azeroth is home to more than just the Alliance and Horde.

Discover eight new races and fifteen factions. New game elements — classes, spells, technological devices, and the like — further enhance these characters.
  • Contains eight new races, including naga, pandaren and satyrs.
  • Contains nine prestige classes, including the brewmaster, death knight, and naga anomaly.
  • Includes variant classes, racial iconic classes, and creature classes, allowing you to play just the sort of character you want.
  • Brims with new feats, spells, magic items, technological devices, and other abilities and items to decimate your opponents.
  • Contains information on the fifteen factions unaffiliated with the Alliance or Horde, including their leaders and strategies, narrated by famed dwarven explorer Brann Bronzebeard.
  • Includes two adventures to challenge heroes of any affiliation.

World of Warcraft: The Roleplaying Game
Horde Player's Guide

Glory to the Horde!
Grab hammer and axe to crush the Horde’s enemies! Mok’nathal warriors range across new frontiers. Shaman and witch doctors teach their skills to new adepts, and the Horde’s enemies learn of its strengths and strike at its weaknesses. Delve into the Horde’s history, its structure, and its political climate. Discover new races, feats, classes and technology unique to the Horde. Blood and thunder!

Everything a Horde Hero Needs
  • Contains three new races: forest trolls, half-orcs and mok’nathal.
  • Contains 15 prestige classes, including the potion doc, shadow ascendant and spirit walker.
  • Includes variant classes, racial iconic classes and creature classes, allowing you to play just the sort of character you want.
  • Brims with new feats, spells, magic items, technological devices, and other abilities and items to decimate your opponents.
  • Contains information on the Horde’s history, its leaders, and its current military and political structure, narrated by famed dwarven explorer Brann Bronzebeard.
  • Includes two adventures to challenge Horde heroes.

World of Warcraft: The Roleplaying Game
Lands of Mystery

Uncover Warcraft's Secrets
Battle across the unexplored continent of Kalimdor. Unearth dead civilizations in chilling Northrend. Hunt evils in the jungles of the Echo Isles. A world of adventure awaits!

A Sourcebook for World of Warcraft: The Role-Playing Game
  • Explores the regions of Kalimdor, Northrend, the Echo Isles, Undermine, and other uncharted regions in Azeroth, from inhabitants to geography to key individuals.
  • New prestige classes (including the South Seas buccaneer), new feats, new monsters, and new magic items appeal to all Warcraft players.
  • Three adventures set in the lands of mystery make this a great game master resource.
  • Designed with extensive input from the creative minds behind Blizzard's best-selling World of Warcraft computer game and chock full of lore for fans of the online game.

World of Warcraft: The Roleplaying Game
Monster Guide

Brave Azeroth’s Denizens
The undead Scourge dominates Lordaeron and Northrend. Servants of the insidious Burning Legion summon demons. Naga strike from the depths, and troggs burst from dark places beneath the surface. To carve your name into legend, you must match swords, wits, skill, and spell with these and hundreds of other creatures.

A sourcebook for World of Warcraft: The Roleplaying Game
  • Over a hundred monsters drawn from Blizzard Entertainment’s World of Warcraft fully usable in the WoW RPG and other d20 campaigns.
  • A beautiful full-color encyclopedia of monsters appealing to online and tabletop players alike.
  • Includes detailed entries on many of Azeroth’s key villains, such as Baron Geddon, Lord Kazzak, and Onyxia.
  • Includes full rules on monster abilities, on improving monsters, and on using monsters as heroes, villains and player characters.

World of Warcraft: The Roleplaying Game
More Magic & Mayhem

Magic Twists as Gears Turn
Arcanists and healers weave spells that scour the battlefield. Tinkers craft rifles, bombs and clockwork poultry to decimate their enemies.

New Magic and Technology
More Magic & Mayhem brims with magic and technology steeped in the Warcraft setting. Heroes hardwire new weapons, research arcane secrets, and call forth mighty creatures to smash their foes. Based on the best-selling World of Warcraft computer game, More Magic & Mayhem contains a wealth of new spells, feats, classes, magic items and technology.
  • New and updated core classes, including the inscriber, runemaster, witch doctor.
  • New and updated prestige classes, including the Argent Dawn crusader, enchanter, geomancer, and steam warrior.
  • Create alchemical brews, enhance your weapons and armor with special enchantments, and harness runic powers.
  • New feats focusing on magic and technology in the Warcraft world.
  • New spells, abilities, magic items and technological devices that enhance, mangle and squawk.
  • Extensive rules for battling in mighty steam armor!

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