
Con la aparicion del sistema de reglas del D&D 3ªEd, fueron apareciendo numerosas ambientaciones que utilizaban dicho sistema, algunas nuevas, y otras recicladas de comics, novelas, series o videojuegos...

EverQuest es un conocido MMORPG que desde finales del siglo pasado nos permitia explorar el mundo de Norrath, su luna Luclin, y los Planos, un universo de fantasia propio al que muchos se engancharon en su momento (de hecho, varios de mis amigos desaparecian misteriosamente durante horas en el cyber para perderse en sus paseos virtuales por este mundo, olvidandose incluso de las partidas a las que quedaban...).
Y como es natural, la franquicia de este juego dio el paso obvio a las mesas en formato juego de rol, de mano de White Wolf, dentro de su linea Sword & Sorcery... en sus libros podremos encontrar informacion sobre la ambientacion, sobre las razas y clases disponibles, asi como listados de monstruos, objetos y hechizos. En el 2005 hubo una revision del juego, EverQuest II, que cambia todo lo de las clases de personajes por solo cuatro arquetipos y varias clases de prestigio para cada uno, olvidandose por el camino las reglas dedicadas a la magia...

Lo unico nuevo que aporta, desde mi punto de vista (recordemos que no me gusta el sistema de reglas utilizado...), es la ambientacion. Por lo demas, nada que no podamos encontrar en otros juegos. Indudablemente, es distinto jugar un MMORPG a jugar una partida de rol, y como no he jugado a su version original online, no puedo apreciar si la conversion es o no buena, eso se lo dejare a los que hayan podido disfrutar de ambas versiones...




Y como es natural, la franquicia de este juego dio el paso obvio a las mesas en formato juego de rol, de mano de White Wolf, dentro de su linea Sword & Sorcery... en sus libros podremos encontrar informacion sobre la ambientacion, sobre las razas y clases disponibles, asi como listados de monstruos, objetos y hechizos. En el 2005 hubo una revision del juego, EverQuest II, que cambia todo lo de las clases de personajes por solo cuatro arquetipos y varias clases de prestigio para cada uno, olvidandose por el camino las reglas dedicadas a la magia...


![]() | EverQuest Player's Handbook It's Your World Now! Discover the world of everQuest in an entirely new way with the EverQuest: Player's Handbook. Included in this comprehensive edition you get details on:
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![]() | EverQuest Game Master's Guide It's Your World Now! The world of Everquest comes to life in your hands! This essential volume:
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![]() | EverQuest Al'Kabor's Arcana The Master Shares His Knowledge Across the whole of Norrath and its moon Luclin, the Erudite wizard Al'Kabor is synonymous with the search for mysteries of the past and an understanding of the ways of ancient magic. He has cataloged hundreds of magic items created by the many ancient races of Norrath. His records are now yours! This volume contains information not only on scores of magic items and trade skill items from the online world of EverQuest, but also many more known previously only to Al'Kabor himself. Also included are rules for creating magic items, as well as guidelines for converting items from online for use in your own game. And finally, dozens of spells — all completely new to Norrath — round out the awesome arcana available within. 100% compatible with 3rd edition Fantasy role-playing rules Use the items cataloged by Al'Kabor in your EverQuest Role-Playing Game campaign or in any 3rd edition fantasy role-playing campaign. |
![]() | EverQuest Befallen Villains Come But Never Leave Once it was a fortress temple for the paladins of Marr, but only evil now lurks in Befallen. A primal, nameless evil that calls to its own, bringing Norrath's most fiendish villains to its depths — only to rob them of their sanity and add their malevolence to its own growing power. How long will this accursed place throw its shadow over the Commonlands? How long until heroes rise to the challenge of redeeming these once holy grounds? 100% compatible with 3rd edition Fantasy role-playing rules A campaign adventure for the EverQuest Role-Playing Game or any 3rd edition fantasy game with challenges appropriate for characters levels 4 to 15. |
![]() | EverQuest Heroes of Norrath Mortals Who Threaten the Gods! After incalculable hours of study and countless life-threatening adventures, you've reached the pinnacle of your profession. You have mastered all that has been set before you, yet you still do not possess the powers of old or the might of others you know came before you. What have you been denied?! Rest easy, for your search is at an end. This player's sourcebook contains information on all the class powers and spells available to characters of levels 31-35. All the secrets uncovered in the Planes of Power — the homes of the gods themselves — are ready to open before you. Are you worthy of this final challenge? All the material included in Heroes of Norrath is 100% compatible with 3.5 edition fantasy role-playing rules. Clues to EverQuest II In addition to the vast amount of game material in this volume, there's more good news within for EverQuest fans: We look again at all of the iconic characters introduced in the EverQuest Player's Handbook, now at stages much later in their careers or even at the end of their lives — and each of their stories includes information about the new EverQuest 11 game setting not previously available anywhere. See the barbarian warrior Vagner, an epic leader of men, awaken the Sleeper! Follow the heroic enchantress Arrialla as she observes the Books of Knowledge being stripped from Norrath. Information about the great wars, the destruction of Luclin, the disappearance of the gods, and more is all included herein. |
![]() | EverQuest Monsters of Norrath It's Your World Now! Discover the dangers that threaten Norrath, the world of Everquest. This collection of EverQuest's monsters provides new information about the world of Norrath through a the background of its monsters, show the strengths and weaknesses of Norrath's most challenging enemies, and provides all of the statistics you need to place these foes into your own Everquest story. 100% compatible with 3rd edition Fantasy Roleplaying Rules. Includes everything from lowly Fire Beetle to Cazic-Thule, the God of Fear. |
![]() | EverQuest Realms of Norrath: Dagnor's Cauldron The Greatest Mortal Wizard is Mortal No More! The proud Erudite wizard Al'Kabor admits no mortal to be his equal in the ways of spellcraft and magical power. Though few would dare dissent from Al'Kabor's opinion, there are those who whisper behind his back that his claim may be true, but only because the one who was the greatest of mortal wizards is no longer mortal. The conflict — some say, contest — between the Erudites and the kedge is legend, but the battle has died down since the great kedge sorcerer Phinigel Autropos was trapped in his underwater keep. Or, rather, it's believed he's trapped. If he isn't, as some suggest, might not his designs for the surface world begin in the lands surrounding his home, in the wilderness near Dagnor's Cauldron? 100% compatible with 3.5 edition Fantasy role-playing rules This sourcebook details the past and present of this dynamic region, which saw the birth of three races (elves, dwarves, and kedge) and the near-annihilation of two of them. The dwarven city of Kaladim and much of western Faydwer are described in detail herein, as well as two complete locations for adventures: the haunted Estate of Unrest, where the undead battle one another for the right to leave those accursed lands; and the home of the last of the kedge, Phinigel Autropos — Kedge Keep itself. |
![]() | EverQuest Realms of Norrath: Everfrost Peaks Even if you survive the cold... No end of dangers lurk in the Everfrost Peaks. From the gnolls of Blackburrow or the ice giants commanded by Lady Vox to the Arch-Necromancer Miragul and his menagerie of deathly creations, there is far more than the arctic air that can end the life of an intrepid adventurer. This second book in the Realms of Norrath series introduces the dungeon of the lich Miragul to the world of EverQuest. Detailed looks at Miragul's Menagerie, Permafrost Keep, and Blackburrow provide EverQuest Role-Playing Game players with all they need to explore these three dungeons in all new ways and to encounter a host of new monsters and magic items. This book also provides details on the culture and capital city of the barbarian race, as well as notes and encounters for adventuring on the tundra. 100% compatible with 3rd edition fantasy role-playing rules Drop the Everfrost setting into your EverQuest Role-Playing Game campaign or into any 3rd edition fantasy role-playing campaign. |
![]() | EverQuest Realms of Norrath: Forests of Faydark The Forest is Lovely, dark and deep... ...and the orcs of Crushbone have promises to keep. Namely, doing more than just carving out a home for themselves in a forest swarming with elves, faeries, giant wasps, and spiders — and other, darker things as well. Emperor Crushbone is intent on claiming the whole of Faydark. Forget the two elven cities, Kelethin of the wood elves and Felwithe of the high elves. Pay no heed to the rangers and the druids who protect these woods, as well as the mysterious arboreans. These things may be of little concern, for it is rumored that the orcs have forged an alliance. Is it with the clandestine cult known as the Unseen, hidden within the Hills of Shade? With the dark elf vampire lord Mayong Mistmoore himself? Some elves are concerned enough that they seek visions of the future in the waters of Elizerain Lake... but the images there are more troubling still. 100% compatible with 3.5 edition fantasy role-playing rules The latest in the "Realms of Norrath" series, Forests of Faydark details the central regions of the Faydwer continent, including Greater and Lesser Faydark, the Hills of Shade, and Elizerain Lake, as well as two elven cities and the orc stronghold of Crushbone. This vast amount of source material allows for innumerable stories and adventures, but one ready-to-run adventure is also included: "The Barrow of Aataltaal". |
![]() | EverQuest Realms of Norrath: Freeport Adventure Awaits You! As Norrath's greatest melting pot of political and racial factions, the city of Freeport bubbles with opportunity and with danger. There, would-be heroes find their road to power, fame, and fortune — or they find an early grave. This first in a series of Realms of Norrath books explores the city of Freeport and its environs, providing details of EverQuest lore never before assembled and revealed.
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![]() | EverQuest Solusek's Eye Journey to the Center of the Earth What has lured the gnomes of Ak'Anon from their home in the Steamfont Mountains, across Faydwer and the vast Ocean of Tears, to create an outpost in possibly the most unforgiving and dangerous environment on all of Norrath? The region of caverns and lava-filled tunnels known as Solusek's Eye is in the heart of the Lavastorm Mountains near its namesake, a gigantic caldera of lava whence Solusek Ro himself is said to sometimes gaze upon the world. It's here that the gnomes and their clockwork minions defend a small portion of the caves from kobolds and goblins, as well as from seemingly unnatural predators like stone spiders and sonic bats. Did the gnomes come for the enormous mineral and gem deposits, or is the Solusek Mining Company just a cover for a more ambitious undertaking? And the mystery deepens: Why, unbeknownst to the gnomes, does the mighty red dragon Lord Nagafen demand that his servants — fire giants, goblins, and kobolds alike — stay their hands from exterminating the tinkering intruders? 100% compatible with 3.5 edition Fantasy role-playing rules This sourcebook details the history and present circumstances of the complicated environment in and around Solusek's Eye, including complete settlements of goblins, kobolds, and gnomes, as well as the Citadel of the Krombral, a city teeming with fire giants who avoided the ancient curse of idiocy that affected many of the giant race. In addition, for the first time anywhere, this sourcebook offers a true sneak-peek at some of the new material that will appear online in EverQuest II. For instance, what part do the gnomes really play in the politics of Solusek's Eye? |
![]() | EverQuest The Temple of Solusek Ro Treasures of the Wizard God Located in a cliff overlooking a vast lava-filled pit, the Temple of Solusek Ro offers no pretensions to hospitality. Those who would visit or worship here must struggle across a jagged landscape scoured by elementals, fire imps, lava beetles, duct crawlers, fire drakes both great and small, and flame and inferno goblins. Why then do so many seek the temple of a god not worshipped predominantly by clerics but by wizards instead? Partly because this great temple is considered neutral ground by its inhabitants, but mainly because those inhabitants know the secrets required to create suits of armor that are iconic to many of the professional adventurers of Norrath. For each of the 15 of the EQ character classes, a detailed quest and a unique suit of magical armor are included herein. 100% compatible with 3rd edition Fantasy role-playing rules Use the adventures and items of the inhabitants of the Temple of Solusek Ro in your EverQuest Role-Playing Game campaign or in any 3rd edition fantasy role-playing campaign. The Gamemaster's Screen compiles all the tables most important for playing EQrpg and also offers some new ones, such as a summary chart for all available mana recovery effects and powers. |
![]() | EverQuest Luclin A Harsh Mistress She has suffered a civil war among her favored race: the Akheva. She granted a home to those who fled Norrath and the vengeance of other gods: the shissar. She accepted those who fled their own civil war on Norrath and sought a new home in the heavens: the Combine Exodus. And she indulged the explosive arrival of those torn from the face of Norrath when the Underfoot and Paineel clashed: those kerrans knows as the Vash Shir. Yet the goddess Luclin remains undaunted and her namesake moon unconquered. An Entire Moon to Explore All the great cities, every corner of the vast wilderness and wastelands, populated or pristine, and every known cave and dungeon of the moon Luclin is now at your disposal. Presented for the first time is all the lore and chronology of this moon, from the Akhevan civil war through the first Norrathian incursion and in to the present one, which has brought new generations of adventurers and explorers. Can these new heroes penetrate the airless region known as the Grey, where the shissar empire still thrives? Can they survive the Ring of Fire, where captives battle for the amusement of the evil grimlings? Or, the most frightful of all, are they so valiant they might risk the terrible wrath of Luclin herself, plundering ancient treasures in the crumbling Akhevan city of Vex Thal? |
![]() | EverQuest Monsters of Luclin It's your moon now! After generations of failed attempts, the means to reach the mysterious Moon of Luclin is once again at hand. But beware - there are dangers beyond reckoning on Luclin, those created by the Maiden of Shadows herself as well as those that have made the moon their home-in-exile after escaping from Norrath. These are the enemies you must defeat if you wish to claim the awesome artifacts of Luclin as your own. 100% compatible with 3rd edition fantasy role-playing rules Adventures on Luclin are suited to characters of all levels, and the monsters and villains contained herein reflect this fact. From the lowly needle-clawed rock hopper and shik'nar hatchling to the thought horror Overfiend and the rulers of the remnants of both the Akheva and shissar races, this volume presents a wide range of foes suitable for use with 3rd edition and revised 3rd edition fantasy role-playing rules. |
![]() | EverQuest Plane of Hate The Prince and His Paupers The god Innoruuk, self-titled Prince of Hate, dares you to enter his domain. Better yet, he invites you! Without intruders to tease, test, and slaughter, the inhabitants of his realm must turn to the only other form of entertainment available: slaughtering one another. Of course, Innoruuk encourages this behavior too, for brother fighting against brother presents plenty of amusement, but it's much more fun for him when hapless do-gooders fall into his clutches. And if you won't come willingly, then beware lest he lure you as he did the high elves, back in ancient days when Antonica was still called Tunaria. It took the wrathful and righteous Koada'Dal legions a century or more to find the means to the Plane of Hate to retrieve their king and queen, whom Innoruuk had kidnapped. By then, however, it was too late, for unspeakable things had been done to their sovereigns, who were changed — horribly changed. And the intrusion of the high elf armies was the beginning of Innoruuk's greatest triumph to date... Will true heroes of Norrath stand idly by while Innoruuk plans his next conquest? All the material included in Plane of Hate is 100% compatible with 3.5 edition fantasy role-playing rules. EQrpg's Ultimate Challenge This book presents the entire Plane of Hate, extra-dimensional domain of the dark, hateful god Innoruuk. Mapped and described in detail, this plane is a challenge for even the most capable characters, and any who would venture here are encouraged first to acquire some of the vast powers described in Heroes of Norrath, another EQrpg role-playing supplement available now. This book contains statistics for all the major inhabitants of the plane, including Innoruuk himself, as well as a detailed history of the dark elf race — and how it was created from a vengeful god's twisting of the high elves' erstwhile king and queen. |

![]() | EverQuest II Player's Guide It's Your New World Now Discover the new world of EverQuest II in exquisite detail in this EverQuest II Player's Guide. Included in this core rulebook you will find:
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Links de la entrada externos al blog. No sabemos durante cuanto estaran disponibles.
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