
Chill es un juego de rol que nos hace sentir y vivir las ambientaciones de las peliculas de terror del siglo 20, un juego en donde interpretamos a miembros de la organizacion S.A.V.E. -Societas Argenti Viae Eternitata-, protegiendo a la Humanidad de las criaturas de lo Desconocido; buscando, estudiando y eliminando el Mal en cualquier parte del mundo. Todavia me acuerdo cuando aparecio este juego en la que era mi tienda habitual, ya hace muchos años...
Fue en 1984 cuando un grupo de trabajadores de TSR -entre los que podemos nombrar a Mark Acres, Troy Denning, y Stephen Sullivan- crearon la editorial Pacesetter Ltd. para poder publicar sus juegos de rol: Chill, Timemaster, Star Ace y Sandman. Cuando la editorial ceso sus operaciones, fue la editorial Mayfair Games la que se hizo con los derechos de este juego, hasta que decidio que era mejor mantenerse en el negocio de los juegos de tablero antes que en los juegos de rol.
En 2009, Otherworld Creations intento crear una campaña financiada -un Kickstarter antes de que existiese Kickstarter- para resucitar este juego, pero esta fallo al no conseguirse el dinero necesario para una nueva edicion. Creo que lo unico que aparecio entonces fue un pequeño kit de iniciacion.

Chill no fue el primer juego de rol de terror, ni es el mejor juego dentro de esta tematica, pero si ha sido un juego casi considerado de culto por muchos jugadores. Su ambientacion no esta basada en monstruos cosmicos salidos de la mente de Lovecraft, ni las tipicas novelas o peliculas en donde se cazan monstruos (o se es cazado por el...), no, esta mas bien basada en la ambientacion de las peliculas que han creado la Hammer o la AIP, repleta de vampiros, hombre-lobos, y demas monstruos de serie B, dandole el mismo aire clasico que tienen estas peliculas. No es un juego de terror oscuro, ni serio, es mas bien aventurero...
Curiosamente, su segunda edicion, la de Mayfair, no consigue ese toque clasico, y menos con esas portadas...



Fue en 1984 cuando un grupo de trabajadores de TSR -entre los que podemos nombrar a Mark Acres, Troy Denning, y Stephen Sullivan- crearon la editorial Pacesetter Ltd. para poder publicar sus juegos de rol: Chill, Timemaster, Star Ace y Sandman. Cuando la editorial ceso sus operaciones, fue la editorial Mayfair Games la que se hizo con los derechos de este juego, hasta que decidio que era mejor mantenerse en el negocio de los juegos de tablero antes que en los juegos de rol.
En 2009, Otherworld Creations intento crear una campaña financiada -un Kickstarter antes de que existiese Kickstarter- para resucitar este juego, pero esta fallo al no conseguirse el dinero necesario para una nueva edicion. Creo que lo unico que aparecio entonces fue un pequeño kit de iniciacion.

Curiosamente, su segunda edicion, la de Mayfair, no consigue ese toque clasico, y menos con esas portadas...

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Chill, 1st Ed
Adventures Into The Unknown (Boxed Set) CHILL: Adventures into the Unknown takes the role playing game one step beyond, into the eerie realm of ghostly horror. In this box lies everything you need to create an entire world of terrifying adventure. Inside, you will find a 64-page Campaign Book, a 32-page manual of creatures, a 16-page adventure, three dice, playing pieces, a large color map and a special introductory rules folder which allows you to begin playing within minutes of opening this box. Cross the threshold. Venture out into the night fog and enter the world of CHILL. |
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Chill, 1st Ed
Chill Master's Screen The CHILL Master's Screen puts all important charts and tables from the CHILL game right at the CM's fingertips. It also features a frightfully fun bonus that pits a player one-on-one against the bloodthirsty Count himself, in a special 8-page adventure adapted from Bram Stoker's DRACULA. |
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Chill, 1st Ed
Blood Moon Rising Little Red Riding Hood had it easy. She only had one wolf to deal with. But after a struggle beyond your comprehension, your satisfaction at finally besting the werewolf that attacked you in the woods has come to a frightening halt as you realize that wolves travel in packs. This hair-raising adventure of lycanthropic terror stretches from the barren wastes of Alaska to the crowded streets of Milwaukee. |
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Chill, 1st Ed
Creature Feature A NEW GAME for use with CHILL PLUS NEW CHILL RULES! It's a whole new maul-game... Part One: The CREATURE FEATURE game. YOU play the creatures in this delightfully weird CHILL game variant.
Part Three: New slants on S.A.V.E. Now envoys can battle one-on-one with a ghost, beyond the realm of their bodies! At last, S.A.V.E. presents the highly dangerous Incorporeal Disciplines: Seance, Leave the Body, and Incorporeal Attack. It's a whole new form of the Art! You'll also discover new skills and new equipment, and the modern S.A.V.E. organization. Don't-miss reading for every CHILL player. This book is designed for use with the CHILL role-playing game. Be sure to look for other fine products from Pacesetter |
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Chill, 1st Ed
Death On Tour Dear Carol, I'm real glad you're visiting this summer. There's this cute guy named Keith I want you to meet. He's Burt's best friend and it would be great if we could go out together and stuff. Want to see Jackson Jammer and Van Helsing at the amphitheater? Keith says he can get tickets easy. It'll be AWESOME! Burt thinks Jammer is the best guitarist in the world. But remember not to say anything to my folks. Those weird concert murders have got them all worked up. Like I'm so sure some vampire is going to bite us on the necks in front of 2,000 people. Anyway, get down here soon. It's going to be INTENSE! XXXXXXXXX OOOOOOOOO Luv ya, Vicki P.S. You're not scared, are you? Turn up the volume: you've just tuned in Death On Tour, another terrifying adventure for use with the CHILL role-playing game system. Inside, you'll find character cards, maps, background information, and all of the plot encounters you'll need for hours of horrifying fun. Be sure to look for other fine products from PACESETTER, Ltd. |
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Chill, 1st Ed
Deathwatch on the Bayou Deathwatch on the Bayou features two adventures for use with the CHILL role-playing game:
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Chill, 1st Ed
Evenings Of Terror (with Elvira) Beware, for the night approaches, and the roads grow dark and treacherous. At times like this, you should not be alone. So ELVIRA will join you. Follow her as she leads you...
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Chill, 1st Ed
Haunter of the Moor: Three Tales of Terror On the wild, desolate moors of Devon, an icy wind sweeps over the barren heath, chilling the mottled bramble, piercing the granite crags, stirring the deadly mire. At last, the wind dies. But the Evil that summoned it lives on. Only brave souls dare linger on the moor after nightfall, defying this terror. But courage alone cannot prevail, for the Evil is strong, and over the course of a century, it will seek out its prey.
Haunter of the Moor features three separate, spine-tingling adventures spanning nearly a century of terror. To play, you'll need a CHILL game and two to eight hardy souls. Inside, you'll find player aids, maps, and hours of role-playing fun. Be sure to look for other fine products from Pacesetter. |
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Chill, 1st Ed
Highland Terror Disaster erupts all around, leaving no time for reaction. Your small boat smashes into a million splinters, dashing equipment and crew alike into the cold, dark water. In the distance, the water churns and bubbles, boiling with the monster's unseen presence. Then, with supernatural quickness, all is quiet again. Something cold brushes past, a wisp of feeling, almost undetectable. You gasp, kicking hard into the unseen depths, but finding no sign of the dreaded thing. To think that only this morning you had all been safe, enjoying your research and looking forward to a fine, sunny day. |
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Chill, 1st Ed
Isle of the Dead Moonlight lends an eerie glow to the tents and rides of the carnival. The midway is dark and deserted, as it has been for many years, and all around lie remains of vacant amusements that once were tronged. Silence is thick in the air. Now the laughter begins. It floats down the midway and through the tents, but no one is here. . .no one living. |
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Chill, 1st Ed
Things Contained within this book are 64 pages of terrifying new Creatures and Evil Way Disciplines for use with the CHILL role-playing game. |
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Chill, 1st Ed
Thutmose's Night It is the hour before dawn, the darkest hour, the hour when the dying most often slip away into that final flight from which there is, for most, no awakening. A soft breeze from the Nile River stirs the curtains, and Thutmose, Pharaoh of all Egypt, restless with pain, tosses fitfully on his bed. "Merritet," he calls weakly, and at once the man, who has been standing all through this long night at his king's bedside, leans close so as not to miss a word, "You called, my lord? I am here as always." Pharaoh's eyes seem distracted now, as though some part of him were watching for something only those close to that other world can see. The jackals of death, perhaps. And how many of the people burdened by this cruelest of Pharaohs might wish those jackals quickly fed? "Merritet? You will not leave me?" the dying man whispers, plucking fretfully at his servant's arm. "You know I will not, my lord," Merritet replies as he secretly touches the vial of poison hidden in his cloak, the vial that will allow him to accompany his king on the journey to the Underworld and one day, perhaps, help him walk again in the land of the living. |
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Chill, 1st Ed
Vampires VAMPIRES is a collection of stories, portraits, and accounts of ten bloodcurdling creatures who haunt the nights of our legends, the wastelands of our fears. Each of these vampires is not only the center of horrific reports and tales, but is also a fully drawn non-player character designed for use with the CHILL role-playing system. |
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Chill, 1st Ed
Vengeance Of Dracula ...Seven years after Mina and Jonathan Harker helped strike down the Count, he has risen to seek his revenge. One by one, the victims fall, one by one, until... only you... can stop the Vengeance of Dracula. Vengeance of Dracula is a spine-tingling adventure that carries on Bram Stoker's original story, DRACULA. Inside, you'll find a chilling tale, character cards, maps, and hours of role-playing fun. Be sure to look for other fine products from Pacesetter. |
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Chill, 1st Ed
Village of Twilight Lurking deep within the rain forests of Yucatan, death awaits its next victim. It swallowed the great civilizations of southern Mexico centuries ago, and now it rears its decaying head once again. The ocelotl have returned. The Indians say the evil cat-things roam the jungle even now - the jungle that looms before you. An unnatural stillness hangs in the air as you stand at the edge of this tangled green world. The jungle beckons, challenging your courage, mocking your doubts, and somewhere, hidden among the twisted trees and hanging vines, the ocelotl are waiting, prowling the outskirts of the Village of Twilight. Village of Twilight is an adventure for use with the CHILL game system. Inside you'll find the character cards, maps, background information, and hours of thrilling role-playing fun. Be sure to look for other fine products from Pacesetter, Ltd. |

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Chill, 2nd Ed
Role-Playing Game Chill is a horror role-playing game for 2 to 9 players ages 12 and up, and includes: * 16 full-color pages * Options for creating your own characters * Maps of the world of Chill * Step-by-step guidelines for running Chill campaigns and scenarios * A detailed history of SAVE and their fight against the Unknown * Things, Featuring Creatures and Animals * Plus a reusable pocket containing a 32-page introductory insert for old and new Chill players alike * and much more! |
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Chill, 2nd Ed
The Accessory Pack Chill The Accessory Pack contains
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Chill, 2nd Ed
Companion This 160-page hardbound reference work is a must for every fan of horror role-playing. The Chill Companion traces horror as a genre through fiction and film, covering everything from the Gothic novel to slasher and modern psychological horror films. Each medium is described in full, enabling game masters to design scenarios and campaigns based on each type. The Chill rules are expanded with new skills, edges & drawbacks * optional rules for using magic * psionic dueling * Resolve * and step-by-step guidelines for scenario design. Also included are statistics for: Dr. Van Helsing * Dr. Frankenstein * Dr. Caligari * Dr. Jekyll * Mr. Hyde * Quasimodo * and more! |
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Chill, 2nd Ed
Apparitions This 128-page sourcebook/scenario is the Chill Master's definitive guide to haunts and hauntings. It presents a variety of new creatures based on people and places - both real and fictitious - and examines how these ominous entities appear, interact with the Known world and then disappear. New disciplines and profession templates are also included. The scenario, entitled The Visitation, features loads of ectoplasmic fun. |
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Chill, 2nd Ed
Chilled to the Bone An Anthology of 15 horror stories, in a themed collection published to coincide with the Mayfair Games edition of the CHILL Roleplaying Game. Robert T. Garcia is a well known publisher and book packager based in the Chicago area. |
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Chill, 2nd Ed
Horrors of North America This 128-page sourcebook/scenario features 18 new Creatures of the Unknown and 15 alarming locations spread across the continent. Chill Masters can have their players' characters travel to Newfoundland, Vancouver, New York, New Mexico and other places and meet horrifying creatures such as the Sasquatch, the Drowned Ones, the Hodag and the Bogy. Localized maps, objects with magical powers and frighteningly real historical information are included. The scenario, Once Bitten, is for 4 to 8 characters and takes place at a lumber mill in the forests of Oregon. |
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Chill, 2nd Ed
Lycanthropes Lycanthropes is a 128-page sourcebook and 2 scenarios featuring werewolves and the many other half-human, half-animal forms that legend and history have brought to life. The sourcebook reveals the folklore behind the "wolfman," including authenticated cases that prove (to some) the actual existence of the werecreature. SAVE has compiled statistics, vital maps, case histories, and pertinent information (everything from how to recognize a werewolf on down to how to kill or even cure one) on 6 distinct types of lycanthropes, Lycanthropic Disorder, Infective, Inherent, Magical, Astral, and the Wolfen. The Beast of Exmoor adventure scenario is based upon true-to-life, mysterious events in England, and A Long, Hot Summer is what the PCs may have to endure if they do not stop the strange happenings at Yellowstone National Park. Both scenarios feature open formats, making them adaptable to any Chill campaign. Pregenerated characters are provided, or players may use their own PCs to avert some of the oldest Creatures of the Unknown to have walked this earth... Werecreatures |
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Chill, 2nd Ed
The Beast Within This rulebook/scenario lets players take the roles of creatures terrorizing humans and lesser creatures around the world. Includes new creature character types, maps of creature lairs, creature disciplines, edges, drawbacks and a scenario for 4–6 characters. |
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Chill, 2nd Ed
Things 85 new creatures for use with Chill. Also includes 45 new Disciplines of the Art and the Evil Way, and 12 Items of Power. |
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Chill, 2nd Ed
Undead & Buried The dead have risen and are wreaking havoc in St. Paul, Minnesota. Someone or something must be behind their gruesome acts. As members of SAVE, you must overcome your fears and solve the twisted mystery, or your entire organization could be eliminated. Undead and Buried lets the Chill Master decide the future of Societas Argenti Viae Eternitata. Will one of the most powerful creatures of the Unknown succeed in his plot to wipe out SAVE? This scenario is the basis for an ongoing Chill campaign and features 6 pregenerated characters and detailed maps. For 4 to 6 characters of medium to high experience. |
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Chill, 2nd Ed
Unknown Providence: SAVE in New England This 128-page sourcebook/scenario pack takes players to New England for four new adventures, and provides players and Chillmasters with background on the New England area, including the current operations of SAVE. Each scenario is designed to test the players' abilities in a different way, and at least one of the adventures is a part of the Chill story arc, a storyline spanning several years and having far reaching effects on the Chill universe. This is the first in a line of new products featuring this continuing plot line. |
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Chill, 2nd Ed
Vampires This 128-page sourcebook for the 2nd Edition of Chill spells out all there is to know -- well, all that we know so far! -- about the classic creature of darkness, the vampire! Included are game statistics and background information on eleven different types of vampires, including the Alpine Vampire, the Vampire Ninja, and, of course, Dracula himself! Also included is the 32-page adventure, Vengeance of Dracula, along with eight pre-made characters. |
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Chill, 2nd Ed
Veil of Flesh Strange goings-on are typical in Washington, D.C., but when dehydrated, ancient-looking corpses are found in an alley near Capitol Hill, not even the F.B.I. is willing to get involved. Enter your characters. Four to six of you must investigate these "murders" and venture from the Library of Congress through Washington Park, all the the way to The White House. This horrifying scenario features a new Creature of the Unknown, based on actual creatures of legend. Six pregenerated characters and maps of the D.C. area and of the White House are included. |
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Chill, 2nd Ed
Voodoo This 128-page expansion for the 2nd Edition of Chill describes two very different types of voodoo: "Hollywood" voodoo, and vodoun, the actual religious practice from which our understanding of voodoo originates. It includes new powers, Disciplines of the Art (and, of course, the Evil Way), as well as an all-new power type, Powers of Twilight. The book is rounded out by a new scenario, Drums in the Night, which pits four to six experienced members of SAVE against a voodoo cult in their own hometown. |

Se podian localizar la mayoria de los libros de la primera edicion en este link por torrent.
Se podian localizar la mayoria de los libros de la segunda edicion en este link por torrent.
Los sospechosos habituales lo podeis encontrar en el Depot.
Se podian localizar la mayoria de los libros de la segunda edicion en este link por torrent.
Los sospechosos habituales lo podeis encontrar en el Depot.
































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