
Bien, nueva entrada dedicada a rol, nueva entrada dedicada a la Llamada de Cthulhu. Y como la ultima entrada, la dedicamos a otra linea de suplementos (si, otra mas) creada por la editorial Cubicle 7, que esta vez nos situa en las encantadoras y brumosas Islas Britanicas.
Y es que tal vez resulte cansino y repetitivo el estar siempre en los locos años 20 viajando por las polvorientas carreteras de los Estados Unidos de un lado para otro, o estar dando la vuelta al mundo, viajando a exoticos destinos para tener una breve (y muchas veces mortal) aventura relacionada con los Mitos. Tal vez es por eso que con esta linea, la editorial britanica quiera ofrecer unos suplementos mas patrios (tal como sucedio en España con nuestra Piel de Toro) para el famoso juego. Por eso encontramos en estos libros varios modulos, e informacion diversa de varios lugares de las islas britanicas, asi como del folklore tipico de la zona...

Asi es como nos sumergimos en varias historias llenas del famoso encanto britanico, que tan bien nos vende la BBC, y disfrutamos de nuestros paseos por las calles de Londres, la ciudad mas populosa de la epoca, o viajar por sus zonas rurales, disfrutando de esos bucolicos paisajes, sus preciosos pueblos, y su encantadora gente, todo esto bien aderezado con cosillas de los Mitos. Y es que esta mezcla unica de historia, tradiciones y mitos no la podemos encontrar en las colonias.

Y es que tal vez resulte cansino y repetitivo el estar siempre en los locos años 20 viajando por las polvorientas carreteras de los Estados Unidos de un lado para otro, o estar dando la vuelta al mundo, viajando a exoticos destinos para tener una breve (y muchas veces mortal) aventura relacionada con los Mitos. Tal vez es por eso que con esta linea, la editorial britanica quiera ofrecer unos suplementos mas patrios (tal como sucedio en España con nuestra Piel de Toro) para el famoso juego. Por eso encontramos en estos libros varios modulos, e informacion diversa de varios lugares de las islas britanicas, asi como del folklore tipico de la zona...

![]() | This new collection of horror scenarios for the Call of Cthulhu role playing game features five tales of horror and the weird, set within the green and pleasant land of England. Each scenario focuses upon a different time period, from the streets of Victorian London to the far future when End is almost nigh.
Although each scenario can be played as part of an existing campaign, they also come with a set of pre-generated player characters, allowing all to be played and run with the minimum of effort. |
![]() | The county of Somerset lies in the English West Country, a green and pleasant land steeped in millennia of history, folklore, and superstition, often overlooked as a rural backwater good for nothing but strong cider and tall tales. Yet something powerful and ancient is stirring in the county’s hills and valleys, and mysterious lights flicker by night on the slopes of Glastonbury Tor, rising like a beacon from the marshes of the Somerset Levels. Old even before the heavy tread of Roman sandals pushed back the darkness, strange blood has flowed through the families of Somerset since the thawing of the last ice sheets. Legend even says King Arthur is buried here, sleeping on the lost isle of Avalon, to rise again in the hour of the land’s greatest need. But what else lies out there, across – or beneath – those lonely desolate waters? Avalon: the Somerset Sourcebook for Chaosium’s Call of Cthulhu details the mysterious West Country of 1920’s England, containing: a history of Somerset; a detailed and mystery-filled gazetteer; extensive notes on local legends and folklore; new books of lore and local personalities; and four complete adventures. |
![]() | Mysterious, wild and beautiful, Scotland in the 1920s is home to horrors modern and ancient, man-made and star-born. From the rolling pastoral Lowlands to the snow-capped peaks of the Highlands and the seaweed-choked Western Isles, creatures and cultures have taken root in Scotland whose maddening, corrupting influence can be felt far and wide. Fiendish things haunt the hive-like alleys and wynds of old Edinburgh, while Glasgow’s streets whisper with rumours of dark terrors in the shipyard shadows on the snaking, poisonous Clyde. And in the isles, murmurs on fishing boats and ferries speak of far older things, of sites of power and standing stones, awakenings and stirrings in forgotten places. Something terrifying lurks in the night, casting dark shadows over Scotland. Shadows over Scotland is a massive new hardback sourcebook for Chaosium’s Call of Cthulhu roleplaying game covering Scotland in the 1920s. It features:
|
![]() | Behind the modern façade of Britain in the 1920s is a country teeming with links to the supernatural. British folklore harkens back to days of old when early cultures lived alongside strange folk and stranger creatures, when druids and shamans made sacrifices to pantheons of gods both powerful and terrible, and when people celebrated myth and legend in song, art, and oral tradition at the very heart of their civilizations. And those deep roots that so colourfully tell of fantastical creatures, miraculous events, and wondrous deeds also hint and grasp blindly at darker truths. The truth is that folklore can take us behind the veil of reality to glimpse the terrible, alien truths of the universe beyond, capturing vague notions of evil, malevolent beings, their horrible deeds, and the primal fears that they inspire and that have been preserved in Britain’s cultural memory. Cthulhu Britanica: Folklore presents a uniquely British vision of Lovecraftian horror where fairies, witches, and folk traditions intertwine with the dreadful, eldritch powers and otherworldly terrors of the Cthulhu Mythos. The book features:
|
![]() | When a leisure cruise out to Bass Rock goes awry and a summer thunderstorm traps the investigators on the barren island with only a ruined castle and a run-down lighthouse as shelter, things can’t seem to get much worse. But as the storm rages on into the black night, they discover just how wrong they are. The Ballad of Bass Rock is a 1920s Cthulhu Britannica scenario for Call of Cthulhu, written by Stuart Boon, ENnie and Origins award-winning author of Shadows over Scotland. |

Links de la entrada externos al blog. No sabemos durante cuanto estaran disponibles.
Los sospechosos habituales los podeis encontrar en el Depot.
Los sospechosos habituales los podeis encontrar en el Depot.








No hay comentarios:
Publicar un comentario