
Hoy traemos, aunque parezca mentira, un juego de rol futurista, en donde no se han complicado mucho con la ambitación, ya que han pasado la historia helénica a un mundo futurista, en donde los Hellenos se han expandido por el universo -cuyos sectores espaciales estan configurados como esa parte del mediterraneo-, llevando su cultura y forma de vida a otras razas, y entre las que tienen, como no, enemigos: los Zorans y los peligrosisimos Atlanteanos. No, que no se han calentado mucho la cabeza. Claro que todo eso es premeditado.



La propia ambientación de juego nos propone jugar como un miembro de una de las diversas razas existentes, representando a un héroe en busca de su destino, de manera que puedan narrar historias épicas como si de antiguas tragedias griegas se tratase -si, como si queremos recrear la busqueda del Vellocino de Oro con nuestros personajes.
El sistema de juego utilizado es el Omni System, que utiliza un D20 para la resolución de las acciones, y en el caso de este juego, se añade un sistema propio de magia -Dynamism-, que resulta demasiado abierto. Por lo demas, el libro basico trae todo lo necesario para empezar a jugar: reglas de creación de heroes, equipo -de todo, incluyendo armas y naves-, bestiario e incluso una campaña para empezar a jugar...



El sistema de juego utilizado es el Omni System, que utiliza un D20 para la resolución de las acciones, y en el caso de este juego, se añade un sistema propio de magia -Dynamism-, que resulta demasiado abierto. Por lo demas, el libro basico trae todo lo necesario para empezar a jugar: reglas de creación de heroes, equipo -de todo, incluyendo armas y naves-, bestiario e incluso una campaña para empezar a jugar...

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Hellas: Wolds of Sun & Stone
Core Rules, 1st Ed SCI-Fi in the world of Greek Legend! In ancient times, the spacefaring Hellenes and their Gods defeated an empire that threatened the entire galaxy. Now, after centuries of darkness, their enemies have returned for a final reckoning, and only a chosen few -- wielding the power of the Gods -- stand between them and certain destruction. Hellas is an exciting fusion of high drama, action-adventure, romance, mythology-infused space opera and science fiction that features:
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Hellas: Wolds of Sun & Stone
Princes of the Universe The first followup to the original HELLAS Core Rules is coming soon! The blood of kings and gods runs through your veins! Now strike a blow for the future of your world! This book contains:
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Hellas: Wolds of Sun & Stone
Wine Dark Void Sing to me of the man, Muse, the man of twists and turns, driven time and again off course, once he had plundered the hallowed heights of Troy. Many cities of men he saw and learned their minds, many pains he suffered, heartsick on the open sea, fighting to save his life and bring his comrades home. But he could not save them from disaster, hard as he strove.
-The Odyssey
This is the second major supplement to the original HELLAS Core Rules! With this expansion to the HELLAS Core Rules, you will at last be able to sail the cosmic all sea in search of adventure and glory. Will you be immortalized among the stars? The 144-page book includes:
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Hellas: Wolds of Sun & Stone
Planetary Survey: Korinthos Korinthos is the crossroads of the galaxy, the most important trading center of the Hellenes, and a haven for those seeking to make a profit. It is a planet of banking, merchants, and vice. Covered by a megatropolis known to locals as "The City," there is a planet hidden beneath the towering spires, spreading plazas, and elevated ports. Korinthos has largely been protected as a neutral planet as a great deal of the galaxy's finance is handled here. Alongside the legitimate business, large crime syndicates flourish here. Police and the government regulate traffic entering and leaving, but have little influence down on the streets and so many institutions run their own private security forces. Includes:
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Hellas: Wolds of Sun & Stone
Swords and Sandals The fourth major installment in the HELLAS: Worlds of Sun and Stone RPG line.
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Hellas: Wolds of Sun & Stone
Legacy of the First Age, Part 1: Fire in the Blood Fire in the Blood is the first of five adventures in the Legacy of the First Age series. It contains an exciting and mysterious 4-Act storyline, new creatures and enemies, and five pregenerated characters to get started right away. This scenario can be run either as a stand-alone adventure, or as just the first step on an epic adventure across the Worlds of Sun and Stone. |
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Hellas: Wolds of Sun & Stone
Legacy of the First Age, Part 2: Shades of Ægis Now, a brave band of heroes will discover that those secrets are about to be revealed -- for good or ill. Only they will decide whether an ancient Machina will have his revenge, or whether the descendants of Telemikus will live to fulfill their own destinies. Shades of Aegis is the second of five adventures in the Legacy of the First Age series. Included is:
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Hellas: Wolds of Sun & Stone
Legacy of the First Age, Part 3: In Frozen Twilight Now, a brave band of heroes will discover that those secrets are about to be revealed -- for good or ill. Only they will decide whether an ancient Machina will have his revenge, or whether the descendants of Telemikus will live to fulfill their own destinies. HELLAS: In Frozen Twilight is the third of five adventures in the Legacy of the First Age series. Included is:
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Hellas: Wolds of Sun & Stone
Legacy of the First Age, Part 4: Threads of Fate Now, a brave band of heroes will discover that those secrets are about to be revealed -- for good or ill. Only they will decide whether an ancient Machina will have his revenge, or whether the descendants of Telemikus will live to fulfill their own destinies. Threads of Fate is the fourth of five adventures in the Legacy of the First Age series. Included is:
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Hellas: Wolds of Sun & Stone
Legacy of the First Age, Part 5: Immortal Memory Now, a brave band of heroes will discover that those secrets are about to be revealed -- for good or ill. Only they will decide whether an ancient Machina will have his revenge, or whether the descendants of Telemikus will live to fulfill their own destinies. Immortal Memory is the fifth and final adventure in the Legacy of the First Age series. Included is:
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Hellas: Wolds of Sun & Stone
Argosian Light Hauler A small commonly used space transport. The Argosian Light Hauler has seen service as a passenger transport, exploring vehicle, and teamster cargo vehicle. Its inexpensiveness and ubiquity make this vehicle easy to maintain and purchase secondhand. Includes:
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Hellas: Wolds of Sun & Stone
Ceto Class Hauler A large pondrous transport used mostly in the Goregon systems. The ships are large, sturdy and powerful just like their serpentine designers. Made to carry cargo or people the ship is versatile and durable. The ships have been known to remain in service for hundreds of years because of their simple and straightforward design. Includes:
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Hellas: Wolds of Sun & Stone
Hesperan Cruiser A sleek, high-speed transport designed by the Amazorans for both military and civilian purposes. The aesthetics have been copied much in the years since its debut and the ship is common is Hesperan space. Includes:
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Hellas: Wolds of Sun & Stone
Sagittarius AE-41 The Sagittarius Argosian Engine 41 is a sleek sturdy Argosian merchant transport. The Sagittarius is renowned for its speed and maneuverability and is known as one of the most agile transport ships. The Sagittarius is modified for duties ranging from material and personnel transport to custom ships in poorer systems. The layered floor plans for one of the most common ships traveling the Slispace lanes of HELLAS: Worlds of Sun and Stone. Includes:
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Hellas: Wolds of Sun & Stone
Spartan Destroyer One of the most feared and deadly ships in the Spartan fleet, known in some sectors of space as Areson's Will. The destroyer is built with one thing in mind; to bring down capital ships. The ship carries two pentēkostyai, or 144 Spartan fighting men (for boarding actions), and 3 space fighters. Includes:
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Hellas: Wolds of Sun & Stone
Zoran Gunship The Lion's Roar is a massive Zoran-produced heavy fighter bomber. The large gunship has room to accommodate eight passengers or marines and a Slipspace drive for long-range missions. The Lion's Roar is used by small mercenary groups throughout the known worlds. Includes:
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3 comentarios:
Pues parece space opera de la que mola, divertida y espectacular. Eso si, ¿sistema demsiado abierto de magia? ¿A que te refieres con eso?
Es un sistema que me recuerda mucho al de Mago. Particularmente, me gustan las cosas mas concretas y no dejadas a la imaginación del jugador, que luego hay discusiones que joden la partida -por lo menos en los grupos en los que he jugado :P
Justito lo que me imaginaba. Pues un sistema si ami loque me resulta es vago. poco concreto, vaya.
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