viernes, 18 de septiembre de 2009

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Jovian Chronicles

[ información publicada en SPQRol Wiki ]
Jovian Chronicles es un juego de rol de ciencia-ficción creado por Dream Pod 9 ambientado en un universo de ciencia-ficción influenciado por el género animecha, que nos traslada a un futuro no muy lejano en el cual el sistema solar se encuentra partido en dos por una guerra no declarada. Utiliza el sistema de reglas silhouette y actualmente, posee dos ediciones.

Anteriormente, Jovian Chronicles fue publicado por Ianus Games como ambientación para el juego de rol Mekton Z publicado por R. Talsorian Games.

Ambientación

El mundo de Jovian Chronicles (JC), bien podría ser el nuestro dentro de 200 años maquillado con tendencias animecha, debido al realismo con el que se trata todo el juego pese a fomentar mucho la epicidad.. Corre el año 2.210 y la humanidad se ha expandido por el Sistema Solar, colonizando casi todos sus planetas, ya sea mediante colonias en su superficie (como en Venus, Marte o la Luna), o mediante colonias en órbita conectadas a plataformas automatizadas en la superficie (Mercurio, Júpiter). Ambas formas son también comunes en planetas como Venus, Saturno o la Tierra.

La vida en el espacio es de lo más corriente. El espacio es un "océano" que comunica todos los planetas del sistema. A través de él viajan naves espaciales que a pesar de estar muy avanzadas tecnológicamente, guardan un estilo que recuerda al de los barcos y submarinos del siglo XX. Si uno se asoma a la ventana de un Cilindro O'Neill, podrá ver decenas de módulos flotando en el espacio, comunicados por autopistas y vias de railes, incluso ascensores orbitales. Gente enfundada en trajes espaciales, o pilotando extraños robots con brazos por todas partes, realizan tareas de mantenimiento, carga y descarga, vigilancia, etc.

El argumento nos sitúa después de una batalla conocida como la Batalla de Eliseo. Eliseo es la capital de la Confederación Joviana, la facción que puebla Júpiter con un estilo parecido a los griegos de la antigua Grecia, ocupando los asteroides troyanos que orbitan el planeta. Es una de las dos grandes potencias solares. La otra fue la que la atacó, el expansionista CEGA, que gobierna la Tierra, los Orbitales, la Luna e, indirectamente, la Federación Marciana. El ataque se produjo después de una escalada de tensiones conocida como "La Odisea", en la cual el CEGA perseguía a un científico traidor que pretendía ocultarles los últimos descubrimientos en armazones lineales, que el CEGA pretendía usar para crear un mejor armamento y destruir así a la Confederación.

Los atacantes fueron rechazados con éxito gracias a la superioridad de la flota Joviana. Pero desde entonces, ambas facciones se han llevado mal y ahora, aunque no abiertamente, están en guerra, una guerra que es algo más que una guerra fría.

Por si fuera poco, Marte está partido en dos, sumido en una guerra por ideales coloniales: por un lado la Federación, los "cabezas cuadradas" que llevan un régimen dictatorial muy estricto, y por otro lado la República Libre, que busca dar más libertad a sus ciudadanos, y que se parece mucho al antiguo oeste americano en gobierno y cultura, pero en moderno. Esta es la versión oficial y debido a la cual empezó todo, ahora, es también el campo de batalla encubierto del CEGA (apoyando a la Federación) y la Confederación Joviana (apoyando a la República).

Existen también grupos neutrales o independientes que juegan un papel estratégico en esta historia. La miriada de nómadas que puebla el cinturón de asteroides con instalaciones mineras, zonas de paso o laboratorios de investigación en "aguas internacionales" son el ejemplo más típico, como también lo son los grupos mercenarios que se suelen reunir en Titán.

Sistema de Reglas

Jovian Chronicles cuenta con dos ediciones en su andadura bajo la editorial Dream Pod 9, siendo la principal diferencia entre ellas es la versión del sistema silhouette usada. También cuenta con una edición como ambientación para el juego de rol Mekton II de R. Talsorian Games.
  • Jovian Chronicles Green Book (1993): Es un setting para Mekton II y Mekton Z que se basa en una campaña narrando los acontencimientos ocurridos durante lo que ediciones posteriores denominan La Odisea.
  • 1ª edición (1996): Utiliza una versión de silhouette heredada de la primera edición de Heavy Gear. Incorpora varias modificaciones que posteriormente se implementarían en SilCORE. En el suplemento Jovian Chronicles Companion se encontraba un completo sistema para crear toda clase de vehículos, armas y dispositivos muy detallado que pecaba de cierta complejidad a la hora de hacer algunos cálculos. Esta edición ha sido criticada por algunos sectores debido a su presentación, muy espartana y con pocas ilustraciones, resultando poco "visual".
  • 2ª edición (2004): Esta es la última edición hasta la fecha, implementada bajo la última versión de silhouette, la 3.01 o SilCORE. Como tal, las características de los vehículos y sus costes varían ligeramente, aunque no hay demasiados problemas de compatibilidad. Además, DP9 lanzó varios pdfs con estadísticas actualizadas de los vehículos principales para evitar problemas que pudiesen surgir. Sigue siendo una edición no demasiado visual, pero al menos no ha sido criticada como la primera por ello.
La mecánica de SilCORE es ágil y sencilla. Se utilizan dados de 6 caras, y a términos estadísticos sus resultados se reparten en campana de Gauss haciendo más improbables los éxitos y fracasos extremos.

Los atributos básicos son, agilidad, complexión, creatividad, forma física, influencia, conocimiento, percepción, psique y voluntad. A partir de ellos se obtienen los rasgos secundarios, fuerza, salud y resistencia. La diferencia entre la vida y la muerte se establece con un sistema de heridas bastante letal. Las diferentes heridas influyen en el personaje pudiéndolo llevar a un estado de shock que le acarree la muerte. Las heridas pueden ser leves, graves y mortales. Las habilidades están en función de la ambientación a la que se esté jugando.

La tirada estándar por habilidad consiste en que tirar tantos dados como nivel se tiene de la habilidad, entre todos los resultados se coge el valor más alto y se le aplican los modificadores pertinentes, el resultado debe ser igual o superior al nivel de dificultad estipulado por el máster siendo la diferencia entre el resultado y este nivel de dificultad lo que determina la calidad de la acción. Un resultado sin modificar de 1 se considera pifia. Cuando el personaje no posee ningún nivel de habilidad tira dos dados y se escoge el más bajo. Cuando se quiere tirar por un atributo se tiran dos dados, cogiéndose el más alto y aplicando el modificador de dicho atributo.

A nivel descriptivo el atributo otorga genialidad al personaje en sus acciones permitiéndole grandes resultados, el nivel de habilidad en cambio da una gran fiabilidad.

La última edición de SilCORE incluye una adaptación al Sistema D20.


Jovian Chronicles
Rulebook (1st ed)

The Jovian Chronicles is a complete science fiction universe for the Silhouette roleplaying game system. Inspired by classic science fiction stories and giant robot animations, this book will take the players beyond the confines of planet Earth to discover a solar system on the brink of war. Along the way, they will interact with a rich cast of characters, visit exotic locales and possibly alter the destiny of the Jovian Confederation, if not the human race!

Other than players, six-sided dice, paper and pencils, all that you need to play can be found in this book. In addition to the Chronicles historical, political and scientific background, it contains the Silhouette game rules for character generation, character action and vehicle combat that support the campaign. The book also contains pre-generated characters and vehicles, all ready to use in a roleplaying campaign.

Get ready to enter the twenty-third century and step into the world of the Jovian Chronicles. Are you up to the challenge?

Jovian Chronicles
Companion (1st ed)

The Jovian Chronicles Companion is a supplement for the science fiction game universe of the same name. As its name implies, the book is a companion volume to the main rulebook, offering additional insights and ideas on subjects that could not always be fully covered due to a lack of space. The solar system of the twenty-third century is vast and complex after all, and it is hard to provide much more than glimpses of it through these few pages.

The Companion contains advanced rules and specific cases for those who want to take their Jovian Chronicles characters and campaigns a step further. It also features additional background infomation, much of it visual in nature, and the long-awaited, complete Silhouette vehicle and weapon design systems. Design, not construction, because statistics are chosen and not decided by a set of formulas that may or may not match the concept you have in mind. There is no such restriction in these rules, allowing both Gamemasters and Players to field the vehicles they need for the story and not just close approximations. The design rules also handle only the "nuts and bolts" game part, leaving you free to describe your new creation in as much detail as you like.

Jovian Chronicles
Rulebook (2nd ed)

The Jovian Chronicles, 2nd edition is a complete science fiction universe for the Silhouette CORE roleplaying game system. Inspired by classic science-fiction stories and giant robot anime, this book will take the players beyond the confines of planet Earth to discover a solar system on the brink of war. Along the way, they will interact with a rich cast of characters, visit exotic locales and possibly alter the destiny of the Jovian Confederation, if not the human race!
  • A detailed world background and a rich setting for anime-style adventures;
  • Extensive guidelines and tips for living and adventuring in the solar system of the 23rd century;
  • Dual-stats for the powerful Silhouette CORE rule system, a highly acclaimed game engine that uses classic six-sided dice, and the widely popular d20-based rules placed under the Open Gaming License;
  • And tons of anime-style archetypes, weapons, equipment and vehicles!
Requires the use of the Silhouette CORE rulebook published by Dream Pod 9, Inc., or a Roleplaying Game Core Book published by Wizards of the Coast, Inc. You will also need a few six-sided dice, pen, paper and 2-6 players aged 12 and above. This product is largely compatible with previous Jovian Chronicles titles.

Jovian Chronicles
Spacer's Guide

Science fiction presents us with the clash between the mundane world with which we are familiar and the fantastic world of our imaginations. In near-future science fiction, the line between the two is often imperceptible. Still, subtle (and not-so-subtle) differences arise, especially when it comes to life in space. Telling a believable, realistic story of near-future science fiction without getting bogged down in too much detail can be a monumental chore for Gamemasters and Players who wish to explore the Saga of Mankind in the 23rd Century.

The Spacer's Guide provides Gamemasters and Players alike with the background details of ordinary life in space in the Jovian Chronicles game setting. It explores the ways in which Mankind may change in 200 years' time in that environment, and it shows how it will likely remain the same. This manual fills in the gaps between the broad descriptions of the spacer's way of life that have already appeared in the Jovian Chronicles game line. Within these covers, you will find:
  • Advice on how Player Characters can make a living in space;
  • A simplified space navigation system;
  • Details on the cost of living in space;
  • An examination of entertainment and recreation in space;
  • An introduction to the Spacer's Runic language;
  • New Character Archetypes and adventure seeds.

Jovian Chronicles
Space Equipment Handbook

In the Jovian Chronicles universe, technology has advanced well beyond what is know in the 20th century, and so has the equipment. While there are still wrenches and screwdrivers, computers and video displays, there are also plasma welders, space suits, and numerous other items that are needed for living and working in the 23rd century.

The Space Equipment Handbook describes the everyday technology of the 23rd century. While not a complete list that describes every piece of equipment in existence, it is a comprehensive guide to common and important pieces of equipment used by adventurers in the Jovian Chronicles universe.

Within these covers you will find:
  • A modular spacesuit customization system;
  • Full stats and descriptions for dozens of weapons and tools;
  • Advanced rules for computers and hacking;
  • Numerous adventure seeds and starting points.

Jovian Chronicles
Mechanical Catalog, Vol 1: Exo-Armors & Spacecraft

The Mechanical Catalog contains new vehicles for the Jovian Chronicles science-fiction universe. From the small exo-suit to the great combat battleships, they are all covered in depth with background information and detailed schematics.

Within these covers you will find:
  • Tons of ready-to-play vehicles, ranging from the lowly work drone to a Jovian battleship;
  • Complete game statistics for all vehicles and spaceships;
  • Detailed background, schematics and adventutre seeds;
  • Hints and tips on using the vehicles and information contained in this book in any science fiction campaigns.

Jovian Chronicles
Mechanical Catalog, Vol 2: Civilian Equipment & Spacecraft

The second volume of the Mechanical Catalog series contains new vehicles for the Jovian Chronicles science-fiction universe, all of them civilian and utilitarian in nature. From the humble local cargo hauler to the great interplanetary transport magnetic sail, they are all covered in depth with background information and detailed schematics.

Within these covers you will find:
  • Thirty ready-to-play vehicles, ranging from the lowly mining drone to an interplanetary cargo ship;
  • Four large installations, including a research station and a skyhook;
  • Complete game statistics for all vehicles and installations;
  • Detailed background, schematics and adventutre seeds;
  • Hints and tips on using the vehicles and information contained in this book in any science fiction campaigns.

Jovian Chronicles
Ships of the Fleet, Vol 1: Jovian Confederation (I)

Ships of the Jovian Confederation is a Silhouette sourcebook for Dream Pod 9's exciting Jovian Chronicles science fiction game. This manual covers three common warships of the Jovian Armed Forces ( a destroyer, a patrol carrier and a supply tender ) with precise and detailed texts, backed by extensive illustrations and schematics.

Each ship is thoroughly detailed with full deck plans and layout diagrams. All main locations, such as the bridge, habitation modules, hangars, cargo bays and engineering room are described from both a roleplaying and technical standpoint. In-character texts and comprehensive listing show the crew and its daily tasks, taking the reader onboard the vessels as they defend the territory of the Confederation.

Within these covers you will find:
  • Extensive information and game statistics for the Jovian Alexander-class destroyer, Forge-class patrol carrier and Gagarin-class fleet tender;
  • Complete ship schematics, including deck plans and internal layout;
  • Maintenance schedules, repair times and emergency procedures for all important systems;
  • Tactical combat tips, including Jovian ship tactics.

Jovian Chronicles
Ships of the Fleet, Vol 2: Jovian Confederation (II)

Ships of the Jovian Confederation, Vol. 2 is a Silhouette sourcebook for Dream Pod 9's exciting Jovian Chronicles science fiction game. This manual covers five ships of the Jovian Armed Forces - a frigate, a transport, a battleship, a super-carrier and a supply ship - with precise and detailed texts, backed by extensive illustrations and schematics.

Each ship is thoroughly detailed with full deck plans and layout diagrams. All main locations, such as the bridge, habitation modules, hangars, cargo bays and engineering room are described from both a roleplaying and technical standpoint. In-character texts and comprehensive listing show the crew and its daily tasks, taking the reader onboard the vessels as they defend the territory of the Confederation.

Within these covers you will find:
  • Extensive information and game statistics for the Jovian Corsair frigate, Intrepid transport, Ypres battleship, Majestic super-carrier and Lennox supply ship;
  • Complete ship schematics, including deck plans and internal layout.

Jovian Chronicles
Ships of the Fleet, Vol 3: CEGA Navy

Ships of CEGA is a Silhouette sourcebook for Dream Pod 9's exciting Jovian Chronicles science fiction game. This manual covers three common warships of the CEGA Navy (an area defense boat, a marine assault vessel and a carrier) with precise and detailed texts, backed by extensive illustrations and schematics.

Each ship is thoroughly detailed with full deck plans and layout diagrams. All main locations, such as the bridge, habitation modules, hangars, cargo bays and engineering room are described from both a roleplaying and technical standpoint. In-character texts and comprehensive listing show the crew and its daily tasks, taking the reader onboard the vessels as they defend the territory of the Central Earth Government and Administration.

Within these covers you will find:
  • Extensive information and game statistics for CEGA's Hydra-class area defense boat, Constantinople-class marine assault vessel and Birmingham-class carrier;
  • Complete ship schematics, including deck plans and internal layout;
  • Maintenance schedules, repair times and emergency procedures for all important systems;
  • Tactical combat tips, including CEGA ship tactics.

Jovian Chronicles
Ships of the Fleet, Vol 4: Venus

Ships of Venus is a Silhouette sourcebook for Dream Pod 9's exciting Jovian Chronicles science fiction game. This manual covers six ships of the Cooperative Venusian Naval Administration (CVNA) - a patrol ship, an observer, an escort cruiser, a heavy cruiser, a transport/carrier and a battle cruiser - with precise and detailed texts, backed by extensive illustrations and schematics.

Each ship is thoroughly detailed with full deck plans and layout diagrams. All main locations, such as the bridge, habitation modules, hangars, cargo bays and engineering room are described from both a roleplaying and technical standpoint. In-character texts and comprehensive listing show the crew and its daily tasks, taking the reader onboard the vessels as they defend the interests of the Venusian corporations.

Within these covers you will find:
  • Extensive information and game statistics for the Venusian Imperator-class patrol ship, Huang-Ti-class stealth observer, Chieftain-class escort cruiser, Tsar-class heavy cruiser, Satrap-class transport/carrier and Shan-Yu-class battle cruiser;
  • Complete ship schematics, including deck plans and internal layout;
  • Cooperative Venusian Naval Administration's procedures and deployment.

Jovian Chronicles
CisLunar Space Sourcebook

CEGA depends heavily on the Moon and near-Earth orbital settlements: they provide raw materials and finished goods to the hungry masses of Earth. In return, these space-based societies get access to the resources of the planet below and enjoy a privileged status in the eyes of the Motherworld.

The Cislunar Space sourcebook is a Jovian Chronicles resource covering the complicated relationship between Earth's oldest space colonies and the world spinning below. Starting from the history of cislunar exploration and settlement to the uneasy reality of modern-day CEGA domination, this book examines how the lunar and orbital colonies have developed and grown.

Within these covers you will find:
  • A complete history of the colonization of near-Earth orbit;
  • An overview of Orbital and Lunar cultures and politics;
  • Orbital and Lunar archetypes and personal equipment;
  • Military and civilian vehicles used by the near-Earth colonies.

Jovian Chronicles
Earth Planet Sourcebook

The Earth/CEGA Planet Book is a Silhouette sourcebook for Dream Pod 9's exciting Jovian Chronicles science fiction game! This manual introduces the Players to the complex politics practiced by the member-nations of the Central Earth Government & Administration.

In addition to an historical overview, the book examines the culture and way of life of one of the most powerful political entities in the Solar System. The entire sourcebook is presented as a SolaPol field report, giving additional insight to the hidden strengths and weaknesses of CEGA.

Within its covers you will find:
  • A complete history of the Central Earth Government & Administration;
  • Overview of the society and way of life of the major CEGA member-states;
  • Maps of North America, Europe and Africa/Middle East;
  • Overview of the CEGA Army, Navy and Joint Services;
  • New CEGA vehicles.

Jovian Chronicles
In the Shadow of CEGA

In the Shadow of CEGA is a Silhouette sourcebook for Dream Pod 9's exciting Jovian Chronicles science fiction game! Many in the Solar System see the half of Earth that is not controlled by CEGA as poor and primitive, completely unworthy of their attention. They could not be more wrong: these are proud people, with their own strengths and traditions, forging futures for themselves irrespective of the arrogance of CEGA and the Solar Nations.

In addition to an historical overview, the book examines the culture and way of life of the non-aligned nations of Earth.

Within its covers you will find:
  • A complete history of Earth, as seen from the non-CEGA point of view;
  • Overview of the society and way of life of the major non-aligned nations;
  • Maps of Asia, Africa and South America;
  • Overview of important groups across the planet;
  • Stats and biographies of the important personalities of non-CEGA Earth.

Jovian Chronicles
Jupiter Planet Sourcebook

The Jupiter Planet Book is a Silhouette sourcebook for Dream Pod 9's exciting Jovian Chronicles science fiction game. This manual describes the human colonies that surround the planet Jupiter and its Trojan orbital points; in addition to an historical overview, the book examines the culture and way of life of what may well be the most powerful nation that Humanity has ever seen. The entire sourcebook is presented as a SolaPol field report, giving additional insight to the hidden strengths and weaknesses of the Jovian Confederation.

Within its covers you will find:
  • A complete history of the Jovian Confederation;
  • Overview of the Jovian society and way of life;
  • Descriptions of all the main Jovian settlements;
  • Maps of three of the largest colony cylinders;
  • Overview of the Agora, Jovian Armed Forces and Jovian Intelligence Service;
  • New JAF vehicles, including three space fighters.

Jovian Chronicles
Mars Planet Sourcebook

The Mars Planetbook is a Jovian Chronicles resource for the Martian Federation and Free Republic, two nations locked so deeply in an ideological struggle of freedom versus security that their war will never end until one of them perishes.

Within these covers you will find:
  • An overview of both Federate and Republican culture and society;
  • Descriptions of five Martian settings;
  • Tips on creating adventures in Martian space, plus four introductory scenarios;
  • Details on the Martian environment, including the hellish dust storms;
  • New equipment, vehicles and weapons of war.

Jovian Chronicles
Mercury Planet Sourcebook

The Mercury Sourcebook is a Jovian Chronicles supplement for not only the enigmatic Merchant Guild, but also the people who live and work in the harshest environment of the Solar System in order to keep the Guild functioning and profitable.

Within these covers you will find:
  • An overview of Mercurian Society and Culture;
  • Secrets of the Mercurian Merchant Guild;
  • Tips on Adventuring in Mercurian Space;
  • Descriptions of five Mercurian settings;
  • Affordable and Economic Merchant Vessels and Convoy Escorts.

Jovian Chronicles
Nomads Sourcebook

The Nomads Sourcebook is a Silhouette sourcebook of the hardiest, most resourceful and independent people in the Jovian Chronicles science fiction game. This manual describes Nomad society and how they not only survive in the Asteroid Belt, but also thrive and prosper.

Within these covers you will find:
  • A complete overview of the Nomads society;
  • Information on how to make a living in the Asteroid Belt;
  • Descriptions and plans of five Nomad settlements;
  • Details on eight Nomad Clans;
  • New Nomad Careers and Archetypes;
  • Belt vessels and equipment.

Jovian Chronicles
SolaPol Sourcebook

The SolaPol Sourcebook is a Silhouette sourcebook for Dream Pod 9's exciting Jovian Chronicles science fiction game. This manual describes the structure and duties of the Solar Police, the interplanetary police arm of the United Space Nations. SolaPol agents roam the solar system on the lookout for criminals and mad scientists, bringing law and order to the cold frontier of deep space. Viewed with suspicion by the governments of the solar system, the courageous men and women that serve in the ranks of SolaPol may nonetheless be all that stands between Mankind and an inexorable descent into anarchy and war.

A complete overview of the Solar Police;
  • A description of each division, along with their duties;
  • New Careers and Archetypes;
  • Gamemastering advice on investigative campaigns;
  • Guidelines for creating unforgettable villains;
  • The ten "Most Wanted" criminals of 2213;
  • Assorted affairs in progress;
  • New equipment and weaponry.

Jovian Chronicles
Venus Planet Sourcebook

The Venus Planetbook is a Silhouette game manual covering the wealthy and secretive nation of Venus. The Venusian colonists have begun terraforming their fiery world into a livable home; since then, they have risen from poverty and starvation to become the most respected economic power in the Solar System of the 23rd century.

Within these covers you will find:
  • A complete history of the colonization of Venus;
  • An overview of Venusian culture and politics;
  • Descriptions of the major Venusian corporations;
  • Venusian archetypes and equipment;
  • Military and civilian vehicles used by the Venusian corporations.

Incluimos el juego tactico de combate de astronaves que se ha creado para esta ambientacion:

Lightning Strike (2nd Ed)

Lightning Strike is a game of tactical fleet combat set in the universe of the Jovian Chronicles, simulating the numerous space battles fought between the solar powers in the early 23rd century. Players take the part of fleet commanders in the conflict, viewing the battle from above and giving orders to the participating units. This book includes basic rules and counters allowing players to take the side of either the Jovian Confederation or the Central Earth Government and Administration (CEGA). Within these covers you will find:
  • Quick Start rules to start playing immediately;
  • Full rules for fielding exo-armors, fighters, exo-suits and warships;
  • Advanced rules for aces, boarding actions, electronic warfare and special maneuvers;
  • Extensive campaign rules, including resource management and strategic deployment;
  • Information and game statistics for the major Jovian, CEGA and Venusian combat spacecraft;
  • A full-color game counter sheet.

Lightning Strike (2nd Ed)
Companion

As hostilities between the major nations continue, all factions mobilize their main fleets, bringing battleships and heavy carriers into battlezones across the Solar System. The conflict has spilled over into heavily-traveled trade lanes, unwillingly drawing merchants and neutral nations into the fighting.

Lightning Strike is a game of tactical fleet combat set in the universe of the Jovian Chronicles, simulating the numerous space battles fought between the solar powers in the early 23rd century. The Companion is a supplement for the game, completing the space-based rules set with provisions for giant colony cylinders, magnetic sails, escort units and and even nuclear weaponry! Within these covers you will find:
  • Advanced rules for combined ships, colony cylinders, escort/strike missions and more!
  • Extensive campaign rules, including resource management and strategic deployment;
  • Campaign, Historical and Training scenarios;
  • Information and game statistics for Mercury, Mars, Titan, Nomads, STRIKE and United Space Nation Guards combat spacecraft;
  • Four full-color modeling pages.

Y como bonus, los libros de arte creados para este juego:

Jovian Chronicles
The Art of Jovian Chronicles, Vol 1

The Art of Jovian Chronicles Volume 1 is 220 pages long with 452 pieces of artwork and descriptions. Including Cover Art, Spreads, Characters, Spacesuits, Exo-Armors, Vehicles, Spacecraft, Space Fighters, Action Scenes, Logos and Paintings from the Original Green Books, including some pieces never used in the printed books. The artwork has been saved at 150 dpi with the maximum quality setting used for compression. To ensure the highest quality product for our customers.

Jovian Chronicles
The Art of Jovian Chronicles, Vol 2

The Art of Jovian Chronicles Volume 2 is 220 pages long with 432 pieces of artwork and descriptions. Including Cover Art, Action Scenes, Spaceship Technical Views, Characters, Exo-Armors, Spacecraft, Vehicles, Spacecraft Interior Views, and Cover Logos. The artwork has been saved at 150 dpi with the maximum quality setting used for compression. To ensure the highest quality product for our customers.


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1 comentario:

Varego dijo...

Habra que descargar y probar...Saludos.