domingo, 14 de octubre de 2012

1

[NL] All Flesh Must Be Eaten

Bueno, pues no podia faltar, haciendo entradas sobre zombies, el juego de rol por excelencia dedicado a esa tematica... All Flesh Must Be Eaten, o AFMBE para los amigos, creado por Eden Studios, y al que en la edicion española creada por Edge le añadieron un Zombie delante, por si no nos enterabamos bien de que iba la cosa :P

Y a pesar de que dicha tematica esta muy orientada para campañas cortas -en mi opinion, pero todo es posible, claro-, se nos abren un monton de posibilidades con todos los suplementos que le añadieron al ya magnifico manual basico, tanto por ambientes, tramas y naturaleza de los zombies...

El sistema utilizado es el de la casa, es decir, el Unisystem, sistema basado en el D10, y que podemos encontrar en otros juegos como Buffy, Angel, Witchcraft, Army of Darkness, Armageddon...
+ Manual en Castellano
All Flesh Must Be Eaten
Core Rules

As they approach your home, the evening wind carries their stench through the air. Your dog barks wildly, frenzied by the smell. You awaken from a restless sleep, look out your window, and see staggering corpses on the move.

You are halfway down the stairs when you hear footsteps on the porch. You run into the living room and pry open your gun cabinet. As you fumble, the front door collapses from the weight of a pair of rotting corpses.

They shamble into the hall, arms outstretched, reaching for you. You unload your shotgun into them. They fall back.

To your horror, they rise...

Welcome to the world of Survival Horror

All Flesh Must Be Eaten must be eaten is a complete roleplaying game. In it, you will find:
  • Eleven different walking dead settings allowing customization if the storyline.
  • A comprehensive zombie creation systems to surprise and alarm your players.
  • Detailed character creation rules for Norms, Survivors, and the Inspired.
  • A full exposition of the Unisystem game rules, suitable for any game in any time period.
  • A list of equipment crucial for surviving a world of shambling horrors.
All Flesh Must Be Eaten
Core Rules, Revised Edition

As they approach your home, the evening wind carries their stench through the air. Your dog barks wildly, frenzied by the smell. You awaken from a restless sleep, look out your window, and see staggering corpses on the move.

You are halfway down the stairs when you hear footsteps on the porch. You run into the living room and pry open your gun cabinet. As you fumble, the front door collapses from the weight of a pair of rotting corpses.

They shamble into the hall, arms outstretched, reaching for you. You unload your shotgun into them. They fall back.

To your horror, they rise...

Welcome to the world of Survival Horror

All Flesh must be eaten is a complete roleplaying game. In it, you will find:
  • Eleven different Deadworld settings allowing customization if the storyline.
  • A comprehensive zombie creation systems to surprise and alarm your players.
  • A list of equipment crucial for surviving a world of shambling horrors.
  • Detailed character creation rules for Norms, Survivors, and the Inspired.
  • A full exposition of the Unisystem game rules, suitable for any game in any time period.
  • Open Gaming License conversion text for porting AFMBE to any modern-day campaign featuring a twenty-sided dice game mechanic.
All Flesh Must Be Eaten
Zombie Master's Screen

A must-have reference for All Flesh Must Be Eaten, the Zombie Master's Screen is filled with charts and tables. From fear to weapons to outcomes, every reference that a prepared Zombie Master needs is packed onto a four-panel screen. The flip side of the screen scares and delights the players with full-color zombie images.

Comes with the scenario Coffee Break of the Living Dead.
All Flesh Must Be Eaten
One of the Living

Where were you? When the hungry dead crawled from their grave-wombs, when the cities toppled and society collapsed, when the macabre roamed the streets hungry for flesh and blood-where were you?

And what did you do next? Did you lie down to die faced with a tide of teeth and corruption? Or did you rage uselessly at fate? Or did you take the fights back to the mouth of hell itself? Rather than counting success by how many putrid corpses you take down, do you now view each new sunrise as a silent victory against the darkness?

If you're a survivor, this book is for you. One of the Living is a supplement for the All Flesh Must Be Eaten RPG. In it, you will find:
  • New skills, qualities and drawbacks for those who survive, including some fresh metaphysics ideas and archetypes.
  • Rules for scrounging and jerry-rigging in a post-apocalyptic world.
  • A slew of new implements of survival.
  • Suggestions for characters on how to use all the great new gear and abilities detailed.
  • Guidelines for Zombie Masters for long-term Deadworld campaigning, including the psychological and technological effects of society's collapse... oh, and a bunch of cool new zombie Aspects.
  • Details on a tiny community of survivors holed up in an isolated area.
  • Eight new Deadworlds set many years after The Rise.
All Flesh Must Be Eaten
The Book of Archetypes

Ever had a new player show up without a character? Ever needed a new party fast since zombies munched down on the old one? Ever needed instant characters for a pick-up game, because no one wanted to bother with char gen?

Eden Studios has the book for you! Take your love of flesh to the next level with the Book of Archetypes. This is a supplement for the All Flesh Must Be Eaten. In it, you will find:
  • More than 35 new Archetypes to throw into the zombie survival horror meat grinder.
  • Each Archetype includes personality, quote, gear, and full game stats.
  • Several new Qualities, Drawbacks, and pieces of equipment for Cast Members.
All Flesh Must Be Eaten
The Book of Archetypes II: Attack of the Archetypes

When Hell is full of dead Archetypes... just open up this tome and hand out more!

Fresh from the brains of our most rabid AFMBE fans comes more zombie madness. Attack of the Archetypes turns the screw a little tighter and kicks it up a notch. Players can choose from folks like those found in the Book of Archetypes, as well as additional Inspired Archetypes and those designed for use with the AFMBE supplements Enter the Zombie, Pulp Zombies, and Fistful o' Zombies.

So what if your current character has given up his brain to feed the masses. Crack open this book and start spreading the love . . . and bullets once more.

Attack of the Archetypes, the second Book of Archetypes, is a supplement for the All Flesh Must Be Eaten roleplaying game. In it, you will find:
  • More than 30 new Archetypes for you and your players to place in harm's way!
  • Each Archetype comes complete with personality, quote, gear, full game stats, and ready-to-eat gray matter!
  • More equipment and rules to promote massive hemorrhaging!
  • Material for use with Enter the Zombie, Pulp Zombies, and Fistful o' Zombies.
All Flesh Must Be Eaten
Atlas of the Walking Dead

From all corners of the world, they come. Leaving their graves for food or vengeance, or by the command of mysterious powers, the dead walk among the living. As they always have. Some can be recognized by their appearance - their horror and putrefaction stun the senses. Others could be the person sitting next to you. A few might be members of your family. Or even your pets.

Some will go down before your shotgun just like the brain-eaters back home. But others are harder to kill. Some can only find rest when they have completed their purpose, and some cannot be killed at all. Ever.

Across the world and down through the centuries, people have wondered: How do you kill something that’s already dead?

The Atlas of the Walking Dead is a supplement for the All Flesh Must Be Eaten RPG. In it, you will find:
  • Descriptions of more than 60 worldwide walking dead from Aptrgangr to Zmeu, divided into 18 easy-to-use sections.
  • Bonus aspects for each creature type, allowing almost endless customization.
  • Nearly 50 new zombie aspects.
  • More than 60 story ideas tied to these new creatures.
  • An appendix covering undead animals from around the world.
All Flesh Must Be Eaten
Worlds of the Dead

At first, you thought it was a plague.
Then you thought maybe it's an after-school special.
Now you know.
It's a front row seat for the end of worlds!

Worlds of the Dead is the first Deadworlds collection for the All Flesh Must Be Eaten roleplaying game of survival horror. Inside this rancid tome, Zombie Masters will uncover everything needed to push their players to the edge of survival-on a weekly basis!

Worlds of the Dead is filled from cover to tainted cover with Deadworlds from a variety of authors. We've drawn from industry professionals, up-and-coming talents, and never-before devoured acts. Then we sent them to run amuck with the dead!

This Deadworlds collection journeys from the past to the future, including stops at:
  • A world where WWI flying aces face off against an evil, undead, Red Baron over the skies of France.
  • A world where necromancers control the future of your death.
  • A world of ancient deserts where the dead refuse to remain buried beneath the sands.
Whether you need a world ready-to-play for an unexpected session, fresh ideas for your own vile plots, or that feeling of power being in control of several thousand zombies all at once, Worlds of the Dead keeps on coming... just like the walking dead it features.
All Flesh Must Be Eaten
Dungeons and Zombies

Swords, Sorcery, and Shambling!

Dungeons and Zombies is a new genre-based sourcebook for the All Flesh Must Be Eaten game line. It covers all aspects of fantasy role-playing, from gritty swords and sorcery to literary high fantasy, from King Arthur to the mysterious orient, all using the popular Unisystem rules, and compatible with Armageddon, Terra Primate, WitchCraft, and the entire Unisystem line! In it you'll find:
  • Complete character creation guidelines for making elves, dwarves, wizards, warriors, and any type of high fantasy character you can imagine.
  • Expanded Metaphysics for use with fantasy characters, compatible with any Unisystem game.
  • Magic items and item creation
  • New Qualities, Drawbacks, and Skills uniquely suited to a high fantasy campaign.
  • Four complete and detailed Deadworlds, from Arthurian to Tolkeinesque to Oriental, and guidelines on creating your own fantasy world!
  • New archetypes, ready for play!
When all that stands between you and an eternity of rotting, all-consuming hunger is your trusty broadsword, can you make your stand?
All Flesh Must Be Eaten
Arrgh! Thar Be Zombies

Avast! Thar be ghastly things that sail these waters!

Whether labeled privateers or buccaneers, everyone feared pirates during the Age of Sail. Now the pirates have something to be afraid of... the livin' dead! From voodoo queens to ghost ships, swashbuckling with zombies is a whole different jug of grog.

So tighten them sails! Hoist the Jolly Roger an' go on the account with the brethren o' the sea! But 'ware the shout from the crows' nest, "Argh! Thar Be Zombies!" They'll be after more than ye gold!

Argh! Thar Be Zombies! is a supplement for the All Flesh Must Be Eaten roleplaying game. In it you will find:
  • Information on the Age of Sail and the Golden Age of Piracy, including everything you need to know about life as a pirate.
  • Plenty o' new Qualities, Drawbacks, and skills for yer piratin' crew.
  • New Zombie Aspects for the undead spat forth from Davy Jones' Locker.
  • New Metaphysics rules for voodoo Miracles, rituals and the creation of fetishes.
  • Rules for cinematic sword-fighting and ship combat.
  • New weapons, new gear, and an assortment of ships from swift sloops to gun heavy galleons.
  • Three full Deadworlds and two short ones, takin' yer sea dogs from a dark and shrouded isle to islands in a dark sea of an entirely different sort.
  • A slew of Archetypes that can be used to flesh out any pirate game.
All Flesh Must Be Eaten
Fistful o'Zombies

It's high noon at the Zombie Corral!

The third supplement to All Flesh Must Be Eaten visits the Wild West. This tome is written by the Origins award-winning Shane Lacy Hensley of the Deadlands: The Weird West roleplaying game.

This book will present all new western Deadworld settings, new archetypes, weapons and zombies. As well as conversion notes for the Deadlands RPG.
All Flesh Must Be Eaten
Pulp Zombies

What is Pulp?

Stories of exploration: adventurers penetrating the darkest, unexplored regions of the Earth.

Stories of heroism: the bold and brave foiling the nefarious plots of dastardly villains.

Stories of mystery: gritty, streetwise gumshoes wearing out their shoe leather in search of clues. Stories of weird menace: unfortunate nephews heir to Secrets Man Was Not Meant To Know. These only scratch the surface of the pulp genre.

Now add zombies!

Two-fisted high adventure just got down, dirty and disgusting...

'Pulp Zombies is a supplement for the All Flesh Must Be Eaten roleplaying game. In it, you will find:
  • Extensive background on the the "Pulp Era", including new character creation information.
  • New rules for adding gadgets and mentalism powers to your AFMBE campaign.
  • Detailed Deadworlds combining adventure and archeology in the greatest action hero tradition, pitting the characters against a demented, super-powered criminal mastermind, and tossing the Cast into the midst of a Martian invasion intent on capturing . . . well, you can probably guess.
  • A series of shorter pulp zombie settings involving strange orbital objects, tainted rice, a rare artifact and a re-animator.
  • New archetypes galore!
All Flesh Must Be Eaten
Enter the Zombie

The first sourcebook to All Flesh Must Be Eaten opens whole new vistas for a walking dead campaign. This tome brings together the thrills of Hong Kong action films and the excitement of flesh-craving horror. The match of these two genres may not have seem obvious at first, but the pleasures that arise from it are undeniable.

After all, zombies and Hong Kong style action make a perfect fit. What better match is there for a relentless series of lightning kicks and a hurricane of bullets than a target that can’t die? The pulse-pounding danger just never stops. Besides, what martial arts master worth his salt doesn’t ache for the ability to use his own intestines as a deadly whip? For the undead, no problem!
All Flesh Must Be Eaten
All Tomorrow's Zombies

"My God, these things are dead! They're already dead!"

Noise erupted directly into Jamie's brain from every channel of her transmitter - a cacophony of blaster fire squeals, frantic cries of terror, and inhuman groans. She screamed one name after the other into her comlink, to no avail. Suddenly, just behind, rose a wet smack. It was right on top of her...

Welcome to flesh-eating sci-fi. It doesn't get more intense than this! All Tomorrow's Zombies is a supplement for the All Flesh Must Be Eaten roleplaying game, adding the undead to various styles of science fiction, and featuring the most dangerous zombies ever! In it, you'll find:
  • Guidelines for creating alien races.
  • New skills tailored for sci-fi play.
  • Rules for cybernetics, biotechnology, nanotechnology and robotics.
  • New zombie Aspects.
  • Streamlined psionics rules.
  • New equipment and weapons, from energy swords, blasters and pulse rifles to motion trackers and environmental suits.
  • Complete starship rules, including building ships and expanding vehicle combat rules.
  • Rules for cyberjacking and netrunning.
  • Environmental rules.
  • Complete guidelines for structuring a sci-fi campaign.
  • Seven complete Deadworlds, ready to play or for use as examples in your own work.
All Flesh Must Be Eaten
Little Town of Hamlin

Rats were not the real problem in Hamlin. It was zombies. They roamed the streets, attacking peasants, assaulting the stockades and even threatening nobles . . .

Until the Piper came to town. Just as the largest force of zombies Hamlin had ever seen began breaking through the barricades, the Piper arrived and somehow led them away. All he asked at the time was a bit of gold.

When the Piper returned for payment, the Mayor sent him away empty handed.
All Flesh Must Be Eaten
Zombie Smackdown!

The rotten do-gooder face was still standing! Despite all of the damage Marauder had done, all the rules he had broken, and all the underhanded tricks he had pulled, Crusher just stood there with that sickly lopsided grin on his face.

Marauder picked up a steel chair, spun and confronted Crusher as his seemingly unstoppable foe slowly stalked toward him. Marauder took a step forward and with all of his might waffled Crusher square in the head with the chair. Crusher stumbled backwards and fell to one knee with a look of stunned amazement on his face. No one could see it under his mask, but Marauder began to smile.

Step into the squared circle for the ultimate showdown!

Zombie Smackdown is a supplement for the All Flesh Must Be Eaten RPG. In it, you will find:
  • Expanded rules for High-flying, bone-crunching wrestling actions, including how to use Heat to pull off dramatic moves.
  • A new Character Type and new Qualities and Drawbacks.
  • Weapons you can use but aren't supposed to in the ring.
  • Background on American, Mexica, and Japanese styles, and a Deadworld featuring each one.
  • A series of shorter wrestling settings to lay the smackdown far and wide.
  • Plenty of new Archetypes from the wrestling world.

1 comentario:

Deka Black dijo...

La gracia de este juego es la multitud de ambientaciones que tiene. Es algo así como un Generico Multizombi. A mi hermano (que le va lo zombi) le encanta, es su juego favorito (hasta que logre que le eche un vistazo al Dead Reign de Palladium).

¿A mi' me parece buen juego, si. es dificil no encontrar un Mundo Muerto que no te llame la atencion al menos.