
Y finalmente, llegamos a la ultima edicion de la aventura emprendida por Mongoose con el RuneQuest. Como comentamos en la entrada de la anterior edicion, algo paso con la licencia gracias a la que utilizaban el nombre de RuneQuest, y editaban libros para Glorantha y otros juegos considerados BRP como Elric y compañia... por lo que han renombrado el juego, le han dado un nuevo lavado de cara, cambiando algunas cosillas en las reglas, y nos lo vuelven a vender una vez mas, iniciando de paso nuevos settings, pero manteniendose compatible con todo el material creado para MRQII, gracias a dios... claro que a ver como le sienta a este ¿nuevo? juego que ya este disponible el nuevo RQ6 :P

![]() | Legend Core Rulebook Using the core rules from RuneQuest II, Legend is a new fantasy roleplaying game that serves as the basis for a multitude of settings and worlds. 100% compatible with all previous RuneQuest II books, including Elric of Melnibone, Deus Vult and Wraith Recon, Legend repackages the rules into a new digest-sized format. RPG fans will not be dissappointed in the attention lavished on the new game. In particular they can expect: A streamlined and revised character creation system, with greater emphasis on character background, but also significant changes that influence a character's starting skills and abilities and the speed with which adventurers develop, improve and progress. Particular attention has been paid to training and skill improvement, but you will also find that the structure and range of skills is greatly enhanced, meaning that new adventurers begin with a greater degree of competence across the board. Although all the familiar concepts remain (Combat Actions, Strike Rank and so forth), the combat process is based on simple rolls, does not rely on any resolution matrix, and introduces special Combat Manoeuvres simulating the cut and thrust of real combat whilst offering a truly epic, cinematic edge. Combat is faster than before an perhaps more deadly, but every character will find a greater range of tactical options and combat effects that create a satisfying, exciting, combat flow. The presentation of the game rules has been restructured to make it easier for Games Masters and players to find what they need, when they need it. The system is designed with clarity and ease of use in mind. Great pains have been taken to ensure full backwards compatibility with RuneQuest II. All RuneQuest II books and expansions remain compatible with Legendand, indeed, material presented in earlier editions has become the foundation for the new game. So, it is with great pride that we bring you Legend; a new take on a classic system, assembled by designers and writers who have more than 50 years of RuneQuest experience between them. |
![]() | Legend Arms of Legend An adventurer is only as good as his equipment, so the saying goes – and with this mighty tome, your adventurer will be the best-equipped he can be. From new weapons and armour, to the more mundane items that keep an adventure going, Arms & Equipment is a complete catalogue that will keep players coming back for more after every adventure. |
![]() | Legend Monsters of Legend Foes, beasts and creatures from every corner of the world can be found in this tome, ready to use in your games of Legend! Whether you are looking to populate your world with rare and exotic fiends to foil your players, or simply provide them with some gladiatorial entertainment, this book contains just what you need for the new Legend rules. Like the Legend Core Rulebook, Monsters of Legend is released under the Open Game Licence. |
![]() | Legend Spirit Magic Spirit Magic is the practice of animism and ancestor worship. Spirit magicians call upon spirits which manifest their powers on behalf of their summoner or binder. These beings have many names... dryads, nymphs, diseases, ghosts, nightmares, elementals, ancestors; yet in truth, are all sentient fragments of magical energy from which everything is derived. A spirit does not teach or use magic, rather they are magic. Spirits flow between the mundane plane and the spirit plane, eternally transferring the power of magic to the mundane world and back again. Spirit magicians interact with these beings, utilising the spirit’s magic to augment or protect themselves. Such sentient immaterial beings are powerful allies, being capable of independent action and manifesting their powers for unlimited periods of time. |
![]() | Legend Arcania of Legend: Blood Magic The first in a new Open Content series for the Legend RPG, Arcania of Legend books will introduce different forms of magic into your games, allowing you to pick and choose which is right for characters and worlds alike. It starts with Blood Magic. This tome examines the beliefs and uses of life force in cultural magic, offering rules, spells and supernatural creatures which thrive upon it. It begins with insights concerning what life force is and how it drives supernatural effects. The differences in animal and human blood are investigated, focussing on what rewards are granted for varying levels of sacrifice up to and including youth or even death. Also included are new concepts of how inherited bloodlines can provide mystical abilities, the consumption of blood endowing strengths and powers, and methods of preserving life (or unlife) by exsanguination. |
![]() | Legend Pirates of Legend A pyrate is Hostis humanis generis, a common Enemy, with whom neither Faith nor Oath is kept… if Pyracy be committed on the Ocean, and the Pyrates in the attempt be overcome, the Captors may, without any Solemnity of Condemnation, hang them up at the Main Yard; if they are brought to the next port and the Judge rejects the Tryal, or the Captors cannot wait for the Judge, without Peril or Loss, Justice may be done upon them by the Captors.’ Pirates of Legend brings the golden age of piracy to life! Lay hand to your cutlass and stick your pistols in your belt, friend – adventure is waiting for you offshore. Band together with other scurvy dogs and take command of a ship and crew. Lead them to victory and plunder, or to a watery grave! Win fame and fortune or dangle at the end of the yardarm when the Navy catches up with you! The shining blue waters of the Caribbean lie before you and the wind is in your sails. What you do next is up to you! |
![]() | Legend Vikings of Legend A complete setting and background book for Legend, Vikings of Legend brings to life both the history and the myths of the most fierce-some warriors to take to the sea! From character creation to vicious foes to face in battle, Pete Nash leads you through everything you need to start a complete campaign based in Viking society. On top of all that, the text is completely designated as Open Content! |
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1 comentario:
Lo de la compatibilidad les honra. en más de un sentido. y tambien es buena estrategia comercial, porque no es caso de desperdiciasr todo el trabajo hecho, ¿verdad?
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