
Y aqui tenemos la ultima ambientacion que os ofrecemos para el MRQII. Bienvenidos a la Inglaterra del Siglo XVII, durante la Guerra Civil que destroza la nacion, en un mundo alternativo en donde la Magia y la Ciencia se entremezcla. Las antiguas creencias se debilitan y las maquinas recorren los campos de batalla... el futuro esta en juego ¿que causa vas a defender?
![]() | MRQII Clockwork & Chivalry Core Book, 1st Ed Magick and Clockwork battle for supremacy in a world turned upside down! The Seventeenth Century is a time of romantic Cavaliers and dour Puritans, religious strife and political upheaval. England, a land riddled with hunger, pestilence and superstition, is gripped by Civil War. A multitude of competing factions struggle to survive. The King has been executed and Cromwell has usurped power. But in this richly-imagined alternate history, the conflict continues. Two great armies lay waste to the country, the Royalists aided by fearsome Alchemical magicks, the Roundheads by mighty Clockwork death-machines. Old beliefs are crumbling and the future is up for grabs. With a heart filled with Righteousness and a cause worth fighting for, you enter the maelstrom. Adventure in a detailed and vibrant setting, powered by Mongoose Publishing’s RuneQuest II system. This is the first of a series of releases which will provide adventures and sourcebooks for the Clockwork & Chivalry background - from Cakebread & Walton: Purveyors of Fine Imaginings. |
![]() | MRQII Clockwork & Chivalry Divers & Sundry A Miscellany of Many and Varied Things Divers & Sundry is a collection of curios for players and gamesmasters of the Clockwork & Chivalry RPG. Whether you’re a veteran campaigner or new to the weird and wonderful world of 17th century clockwork and alchemical warfare, there’s something in here for you, including:
Requires use of the RuneQuest II Core Rulebook from Mongoose Publishing and the Clockwork & Chivalry 1st Edition Core Worldbook from Cakebread & Walton and Cubicle 7 Entertainment. |
![]() | MRQII Clockwork & Chivalry Kingdom & Commonwealth #1: The Alchemist's Wife January 1646, and the land is in the grip of an icy winter. From Prince Rupert’s capital of Oxford, the Adventurers set out on a quest for the missing wife of a high-ranking Alchemist. Ahead of them, a ruthless Parliamentarian agent leaves a trail of destruction; behind them, a mysterious figure dogs their footsteps. They are bound for the tainted lands around Naseby, where the magickal aftermath of alchemical warfare blights the countryside. Beyond lie the Clockwork weapon-shops of Cambridge and a deadly climax which could re-ignite the smouldering embers of Civil War. The Alchemist’s Wife is an adventure campaign for Clockwork & Chivalry, which follows on directly from the adventure in the worldbook. It takes the Adventurers through a landscape of divided Factions, of powerful magick and clockwork machinery, of ghostly hauntings and twisted nature, as they struggle to survive and learn the truth about the Alchemist’s Wife. The Alchemist’s Wife requires the Clockwork & Chivalry worldbook available from Cubicle 7 and the RuneQuest II Core Rulebook available from Mongoose Publishing. |
![]() | MRQII Clockwork & Chivalry Kingdom & Commonwealth #2: Thou Shalt Not Suffer There are those who claim that witches don’t exist! They also claim that tales of curses and crop blights, of midnight sabbats and dark conspiracies, are the fevered imaginings of fanatical Witch Finders. Those people have never been to Cornwall. In that wild and sea-girt land, the Witch Queen rules through sorcery and fear, and the Royalist majority seem to be in thrall to her evil will. The Adventurers are sent on a mission to this bleak, remote and sinister place, where they must struggle through a maze of witches, wreckers and pirates, miners, fanatics and superstitious peasants, to find the truth behind a growing evil which could swallow up the whole of England. Thou Shalt Not Suffer can be played as a stand-alone adventure, but also forms the second episode of the epic Kingdom & Commonwealth Campaign for Clockwork & Chivalry. Alongside a complete adventure are new rules for Witchcraft and information on those who practice it. Requires the RuneQuest II Core Rulebook from Mongoose Publishing and the Clockwork & Chivalry Core Worldbook from Cakebread & Walton and Cubicle 7. |
![]() | MRQII Clockwork & Chivalry Kingdom & Commonwealth #3: No Man's Land In most of England, an uneasy peace still holds, following the horrific events at Naseby. But in the Debatable Lands, on the outskirts of Birmingham, the conflict continues. Cavaliers and Roundheads are bogged down in muddy trenches, fighting over every inch of blasted ground. Clockwork death machines grind across the landscape; magickally-created disease miasmas drift on the breeze and settle in the craters left by the incessant cannon barrages. And in the despoiled wastelands round about, rival gangs on stolen Iron Horses fight over scarce resources, obscure points of theology, and access to the Winding Stations that they need to keep their vehicles running. Somewhere in this bloody chaos, the renegade Clockwork Alchemist, Lady Arabella Blackwood, is up to no good. Can the Adventurers find her before she achieves her nefarious aims? No Man's Land can be played as a stand-alone adventure, but also forms the third episode of the epic Kingdom & Commonwealth Campaign for Clockwork & Chivalry. Requires the RuneQuest II Core Rulebook from Mongoose Publishing and the Clockwork & Chivalry Core Worldbook from Cakebread & Walton and Cubicle 7. |
![]() | MRQII Clockwork & Chivalry Kingdom & Commonwealth #4: Quintessence ...to boldly venture where no gentleman has previously ventured It’s the talk of the town in the London coffee houses - how everyone’s buying shares in the Company of Gentleman Adventurers Trading into the Moon! In the London docks a ship is being built, designed by Clockwork genius John Wilkins, a ship that can fly. It will be the first vessel ever to leave the shores of Earth and venture to another world - whatever it brings back, the profits are sure to be enormous. When the Enterprise flaps its mighty wings and ascends into the empyrean, it seems like a perfect example of the superiority of Parliamentarian Clockwork over their Royalist rivals’ Alchemy. Only the Adventurers, their mission aboard the moon-ship a secret at the highest levels, know that they will not be the first to visit the Moon - their nemesis is ahead of them, and up to no good as usual. As the party face ship-board skullduggery, meet wonders between the worlds and face first contact with an ancient civilisation, the race is on to find the secret of the fifth element - Quintessence. Quintessence can be played as a stand-alone adventure, but is also the fourth episode in the epic Kingdom & Commonwealth Campaign. Requires the RuneQuest II Core Rulebook from Mongoose Publishing and the Clockwork & Chivalry Core Worldbook from Cubicle 7. |
* [NL] = No Links






















